- Fixed an issue where, sometimes after scene 2, the player would be teleported back to scene 1.
- Fixed an issue where talking with the Forbidden Lands guardian would spawn a sequence with Sence in the party, even if she hadn’t joined the party yet.
- Improved the "blocker" when hitting it with the car. The blocker is the tool that teleports you back to the road. Now the car should be placed in the correct position without causing a collision break.
-Improved the death road in the ice mountain scenery.
- Improved the death road in the ice mountain area to prevent it from "locking" the player.
- Fixed an issue in the ice region where two music tracks could play at the same time.
-Increased the chances of clear weather in the mountains.
- Decreased the difficulty of scene 18 (the chase).
- Fixed an issue in scene 18 where the chase would never start.
- Improved the overall chase experience in scene 18 by smoothing the level.
- Fixed a bug where, if the player threw the car into a hole or lake and exited in mid-air, they would lose input control if trying to enter the vehicle afterward.
- Fixed a bug where the character would appear to be flying after loading the game and would only land on the ground after a delay, restoring player control.
- Increased the distance required to be defeated during the chase in Scene 18.
- Fixed an issue in Scene 14 where background music was playing incorrectly.
- Improved collision handling when descending into the hole in Scene 14.
Fixed an issue in Scene 15 where the monster sequence could play multiple times.
- Adjusted the likelihood of "partially cloudy" weather in Scene 18 (the chase) to improve visibility.
- Added additional explanation about Serpi’s protection skill.
- Added further details on how resting restores health and revives characters.
Enhanced events and level design in Scene 3 when the player is chasing the shadow.
- Added extra collisions in Scene 12 to prevent the player from falling into the lake when teleporting to the bridge.
- Improved level design and events in Scene 13 for better communication and flow.
- Fixed a bug in Scene 14 where going into the hole would reload Scene 13, causing the Loiji sequence to play again.
- Fixed an issue in Scene 15 where unintended rain or snow could appear in the Nameless Realm.
- In Scene 15, all magazines and books were changed to white to avoid confusion with a specific magazine.
- Fixed a bug in Scene 9 where, when Isla hurt her feet, if the player returned to the car, there would be two Islas in the party.
- Decreased the time the flashback reward stays on screen.
- Fixed a bug where the player could sleep while the monster appeared in Scene 3.