Patch 2 - Balance and Stability Patch

[img]{STEAM_CLAN_IMAGE}/44560387/edd78b3d4d92780587d01b83f39bfe9d894513ba.jpg[/img] - Rebalanced the amount of TP required to buy new stats. Health, legs, and arms are now more expensive, while hunger and thirst are cheaper. - A bug that would teleport you back in the "death road" in the ice mountain. - Fixed an issue where car lanterns wouldn’t repair when attempting to fix the car. - Optimized memory usage in scenes 4, 5, 6, and 7. - Fixed an issue where the ritual puzzle couldn’t be completed in some cases. - Fixed max number values in the post-credits list. - Fixed several places where you could fall through the terrain. - Decreased the probability of rain. - Fixed an issue where the camping skill sometimes didn’t work. - Fixed an issue where you could die by jumping into the sea while naked. - Added a timer in scene 15 inside the hole that advances the scene if the player fails. - Added more landmarks at Serpi Camp in the coastal region to make it easier to find. - Reduced glow in some areas. - Increased the amount of gasoline gained when finding the Beverage Liquor item. - Reduced car damage in certain parts. - Fixed an issue where the character would die right at the start of the "Sense Quest" in scene 17. - The car can now take more damage overall. - Added a reminder in the snow and coastal regions if the player loses Serpi Hut. - Decreased the mass of "falling rocks" to prevent the car from getting stuck under the terrain. - If the player falls through the terrain in scene 18, they will be teleported back to a safe location. - Fixed an issue where the player could fall out of the world in scene 19 (Ice Cavern). - Fixed an issue where the game could be completed by playing with "Sense" only. - Improved the inverted Y and X axis options for controllers.