Albatroz - Patch #12

Hey, everyone! We’re happy to let you know that Albatroz Patch V12 has landed on Steam! This update brings fresh improvements and critical fixes to ensure your adventures are as enjoyable as possible. [img]{STEAM_CLAN_IMAGE}/44560387/7949b17bade2f0c07c22f2eb61f064060d5a0302.jpg[/img] As always, we appreciate your support. Don’t forget to check out the full patch notes below for all the details, and keep an eye out for more updates coming soon! [b]Performance Improvements:[/b] [list] [*] Improved performance in salt desert and in the mountains using HLODs on the rocks: This is a significant optimization. HLODs (Hierarchical Level of Detail) reduce the number of polygons rendered for distant objects, improving frame rates, especially in graphically demanding environments like deserts and mountains. [/list] [b]Level/Scene Fixes:[/b] [list] [*] New path on scene 15 so the player has more options to complete the level. [*] Fixed corrupted collision on scene 14, going down the hole: This addresses a gameplay-blocking bug where players might get stuck or fall through the world due to incorrect collision. [*] Fixed a death dialogue that was wrong in scene 14: Corrects an error in the game's dialogue related to player death in this specific scene. [*] Fixed the death trigger in scene 15 to kill the player if he falls from the world: Prevents players from exploiting falling out of the map and ensures a proper game over. [*] Fixed gaps on scene 15, on the nameless realm where the player could fall in the world: Patches holes in the game world geometry, preventing unintended falls and softlocks. [*] Added a new path on scene 15 so the player has more options to complete the level: Improves level design by offering alternative routes, enhancing replayability and player choice. [*] Fixed some broken shaders in scene 15: Corrects visual glitches related to how materials are rendered in this scene. [/list] [b]Localization:[/b] [list] [*] Fixed some localization issues: Addresses errors in translated text, improving the experience for players using different languages. [/list] [b]UI/Save/Load Fixes:[/b] [list] [*] Fixed missing picture issue on the loading/saving game page, when the game was not able to find the region the player is: Corrects a visual bug on the save/load screen when the game couldn't determine the player's location. [*] Fixed a missing name on the loading and saving game page when the game was not able to find where the player is: Addresses a similar issue to the above, but related to missing text instead of a picture. [*] Fixed an issue that the load and save page would return invalid, if just Isla was in the party: Fixes a specific bug that caused save/load issues when the player's party consisted only of the character "Isla." [/list]