Patch #3 is here!

Drug Dealer Simulator 2

What turns a person into a drug dealer? A drug dealer into a drug lord? Find out in DDS2, a first-person co-op sim set in a dynamic open world. Make contacts, cook drugs, and manage your cartel on Isla Sombra, where power is the only law.

You asked, and we delivered! [b]Patch #3[/b] is here now and it's not the end of our fixing journey. So, what's in today? Let's hear what Big Boss Rafal has to say! Hello dealers! Rafał speaking. First, a few words from me: We are delivering you this update with a bunch of fixes and improvements that we managed to handle in a short period. In the meantime, we also analysed multiple reports considering issues with crashes as well as replication issues in coop sessions (like the lack of client or employee data on joining players, empty text messages and so on), especially in more advanced sessions with higher progress, and dug into them more deeply. We are already working on solutions, but they will require some time to rework chunks of our code and netcode to make the problems go away for good. We tried to implement faster ways to deliver fixes to you quicker, but they didn't do the job. With some of the solutions we have in place the engine replication starts failing at some stages in some of the gameplays, and we'll need to make some more complex changes and optimizations to do the trick. The same goes for the crashes caused by memory and object count overflows that some of you are experiencing. We are sorry for the inconvenience the issues cause for your gameplay but at the same time, we ask for your patience and understanding. It is our first coop game and the most complex and ambitious one we've ever made, and some potential problems we just were not able to anticipate. We also already started working on implementing multiple improvements, features and QoL changes based on all the feedback and criticism gathered for you. They will drop with the next update along with the code reworks and fixes. We will be updating you soon on the timeframe for the future updates. Stay tuned, stay safe. We love you all, and hope you are having fun in DDS2! [h2]CHANGELOG [/h2] [b]Newly added features:[/b] [list] [*] Added DLSS support to the game [*] Added angle-snapping (5 degrees) in equipment placement in hideouts [*] Added the ability to drag a single item when holding left Ctrl [*] Added boat speed parameter information in the shops [/list] [b]General gameplay and content improvements:[/b] [list] [*] Added multiple new dealer spots all over the map based on player feedback [*] Improvements in some geometry, collisions and map areas [*] Multiple LOD and texture optimization work for the entire map and NPC's for better performance [*] Changed liter sign from small "l" to large "L" for readability [/list] [b]Bugfixes:[/b] [list] [*] Fixed multiple translation issues, fixed some additional lacking translations and improved some of the languages with additional proofreading [*] Fixed bugs considering the torpedo quest (talk to the engineering task, torpedo launch issues, part gathering issues) [*] Fixed a bug with Janusz dialogue resetting after load (the fix is not retroactive, but it will start saving from now on) [*] Fixed some issues with police interactions [*] Fixed issues with gameplay settings considering older saves (input list not loading etc.) [*] Fixed some issues considering quick travel points on the map [*] Fixed issues with furniture placement in some hideouts [*] Fixed the container warehouse seller and his surroundings [*] Fixed being able to rob some cars without breaking into them [*] Other minor fixes [/list] That is all for today, Dealers! Happy dealin'! And just to remind you what's been done so far: Patch #2 [b]Questline fixes:[/b] [list][*]Fixed a bug preventing completion finishing the optional task to blow up a gas tank at a bandits' hideout (no tank/unable to plant a bomb); [*]Fixed a bug where Jean was getting stuck in the doors to Benita’s hideout in the “Clash of Titans” questline; [*]Fixed a bug where in some cases the crate to gather torpedo quest items was not interactable after moving away or loading the game; [*]Fixed dialogue issues regarding the moonshiner quest; [*]Fixed dialogue issues regarding Kira, preventing further game progression; [*]Fixed potential dialogue and quest issues regarding negative street cred (street cred should never be less than 0); [*]Fixed timeout issues with temporary passes to the big city (saving and loading, timeout loss when dropping or moving the item). The fix is not retroactive – it will not fix already broken pass items.[/list] [b]Mechanical bugfixes:[/b] [list][*]Fixed motorboat docking issues and prevented the levitating motorboat bug; [*]Fixed a bug where the keybind settings were not being saved properly; [*]Fixed issues with the restoring defaults not working in the settings, especially in the main menu; [*]Fixed a bug where hideout upgrades (windows and doors) were not being saved properly. The previously “lost” upgrades will not show back on the windows/doors but they will be returned to the cartel collection after the first loading of the saved game; [*]Fixed an issue where some players could experience a debt leak, causing extreme hideout power usage costs and increasing the debt fast (the issue was caused by a looped crafting query where power draining stations had their output space full); [*]Fixed issues regarding the new cartel lobby considering lobby character placement, and character selection (especially after returning to the main menu from a previous game session); [*]Prevented opening and jumping out of windows while viewing a hideout; [*]Blocked the ability to parkour through windows with bars or shutters; [*]Added the ability for window shutters to block militia gas grenades during raids; [*]Fixed multiple equipment placement issues with specific equipment or with some of the hideouts; [*]Improved visuals of the equipment placement gizmo and fixed a bug, where a solo player or host was not seeing the red gizmo color indicating the inability to place the equipment; [*]Fixed collisions for some of the map warehouses; [*]Fixed collisions on staircases in some enterable houses and hideouts; [*]Fixed recalculating hideout stats after the game was loaded.[/list] [b]Quality of life and content improvements:[/b] [list][*]Fixed UI issues on certain resolutions (character or crafting UI clipping, causing it to be unusable); [*]Added multiple missing translations and removed Polish sentences and phrases from the game; [*]Added a setting in the controls section to switch between Toggle or Hold mode for sprinting; [*]Multiple environment fixes considering paths, buildings and landscape; [*]Added the ability to pause the game and access the pause menu while using a vehicle; [*]Added a temporary “emergency teleport” option to the pause menu, which will teleport a blocked/glitched player out of geometry i an issue occurs. The option will remain available until most map/collision and parkour glitches are fixed; [*]Fixed casual client spawn points positions all over the map; [*]Fixed multiple quick travel spots (cars) positioning all over the map, and fixed some of the quick travel spots being available too early.[/list] Patch #1 [list][*]Added launch option (DirectX 11) that should help people with problems with too bright screen; [*]Fixed an issue where FOV can be saved and set up on the 0; [*]Fixed an issue where hiding a table might not have been possible; [*]Fixed an issue with not being able to pick up the weapon of a defeated opponent; [*]Fixed an issue where temporary passes to Bahia de Oro could be used even though they had expired; [*]Lowered the volume of the motorboat in the intro; [*]Added information about the number of unread hints in the journal; [*]Adjustment of prices of some products in stores; [*]Added additional decorative furniture to stores; [*]Added a medical post in Bahia de Oro; [*]Fixed some of the problems with translations; [*]Added credits in the main menu; [*]Other minor fixes.[/list]