Patch #3 - Endless' performance, bug fixing

Cataclismo

Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.

Fellow Hogardians! One month has passed since the Early Access release, and your support has been outstanding so far. Here’s some [b]cool data[/b]: [list] [*] +1,900 Steam reviews. [*] [b]3,152 all-time peak players[/b]. [*] 205,981,033 horrors were killed. [*] 952 shared blueprints and 315 community levels. [/list] As always, we like to celebrate Cataclismo’s success with our best effort to improve the game. Namely, with [b]a new patch![/b] Including: [h2]Improved Performance in Endless[/h2] [list] [*] Optimized the save slots panel since it was consuming tons of resources while active, harming the performance in Endless mode’s advanced waves. No excuse to withstand 100 nights! [/list] [h2]Bug Fixing[/h2] [list] [*] Fixed an exploit caused by overhanging structures altering horrors' aggro. [*] Detect and remove pieces that can’t be adequately manipulated in the Level Editor. [*] Iris' skills now work as intended in Skirmish 4. [*] Solved an error causing levels from the Level Editor not to reset properly. We’re aware that this is still happening at the community levels, but we’re working on it. [*] Market prices will not reset when players restart a level. [*] Better scroll functionality in the Level Editor’s wave panel. [/list] [h2]Others[/h2] [list] [*] You can now invert the Level Editor’s terrain camera axis in global settings. [*] No more floating decorations in Shacks. [/list] [h2]Thanks for your feedback[/h2] As always, thanks for your ideas and suggestions in each Steam review or our [url=https://discord.com/invite/BFWrAfxd2H]Discord[/url] server. Please keep helping us make Cataclismo even better! Go low and throw! Hogardian Herald