Patch 3: Cheater Reporting, Tons of Balancing & QOL

Level Zero: Extraction

Tactical extraction shooter meets immersive survival horror. Play as rival mercenaries fighting for loot, or as alien monsters hunting humans from the shadows. Solo or with friends, experience this unique dark take on asymmetrical PvPvE multiplayer.

[h1][b]Cheater Report System Added[/b][/h1] [list] [*] Players can now report suspected cheaters by clicking “Report” on the death screen; this helps us identify and eliminate cheaters more quickly. [img]{STEAM_CLAN_IMAGE}/39313957/ebd29f328742ae5fbd9161b4714260d9048225e2.png[/img] [/list][h3][b]Merc Changes[/b][/h3] [list] [*] Exploit fix: If you load more than the maximum magazine capacity in the lobby, excess ammo will be placed in your inventory at the start of the match. A full fix will follow in future updates; [*] Now, compatible modules and ammunition are highlighted for the selected weapon; [*] The UV lamp and weapon flashlight have been reintroduced and can now be disabled by EMP; [*] Merc visibility has been improved, allowing for better vision without extra light sources; [*] Drone respawn time increased to 40 seconds after alien attacks and 30 seconds after EMP. [*] Bartering with traders now also grants you reputation points with the current trader. The reputation gained equals 1.5 times the sum of the reputation of the items you offer for barter; [*] Items from the Starter Kit now go directly to your Backpack instead of the Stash; [*] Turret bullet resistance increased by 15% on the Research Facility map. [*] Fixed a bug where the Drone could push players out of the Central Elevator in the Caves of Turion; [*] Fixed physics issues with bodies/objects in all elevators in the game. [/list] [h3][b]Alien Changes[/b][/h3] [list] [*] Updated Alien Reward System: Rewards are now based on the value of the Merc’s items at the time of death; [*] Flashlights for duo and trio teams turn off for 7 seconds after an EMP; [*] Damage from the Modular Weapon Flashlight reduced from 50 to 40; [*] Alien FOV no longer breaks when crouching; [*] Aliens can now use abilities during melee attacks; [*] You can no longer exit Invisibility until the entry animation finishes, preventing accidental exits; [*] Aliens can open doors while staggered (when hit while invisible); [*] EMP now turns off weapon flashlights; [*] Light sources no longer slow alien movement; [*] Drones or weapon flashlights no longer slow alien attacks; [*] Spit ability aiming speed increased by 20%; [*] Room light intensity adjusted so aliens don’t burn out as quickly; [*] Slime Spit cost reduced to 0 energy; [*] The energy required for Scream Wave was reduced to 55 units. [*] Fixed a bug where Gas Cloud and Slime Spit could pass through the floor; [*] Monster hits are no longer slowed after taking damage from firearms; [/list] [h3][b]Other Changes[/b][/h3] [list] [*] Fixed several server crashes. [/list] [b]Please update the game in your Steam library.[/b] The next patch is already in progress and is planned to be released at the end of this week or at the beginning of next week. Let us know what you think about this patch in the comments.