Patch #2 for Future Fragments IS NOW LIVE!

Future Fragments

Travel to a threatening future and seek the fragments of a powerful weapon to defend your kingdom. Future Fragments is an adults-only, modern take on a platformer with genre-mixing gameplay, English voicework and a branching storyline with choices that actually matter.

[h1]PATCH #2 IS NOW LIVE![/h1] This patch in particular is pretty huge, to say the least; [i]while the game still needs content to be finalized in some parts[/i], we think the overall experience should feel a lot better with all these additions/fixes/changes. [B]Also, once you've played the patch, please consider giving us a rating; good, bad, neutral, whatever you'd like. We just like getting ratings and feedback :)[/b] ------------------------------- [h2]HOW TO REFRESH/UPDATE TO THE NEW PATCH:[/h2] In the steam client, right click on the game in your library list, select properties from the dropdown list, then in the Local files tab select Verify integrity of game cache. If everything verifies correctly then you should have the latest patched release on the Steam servers. ------------------------------- [h3]FIXED CUTSCENES:[/h3] [list] [*][spoiler]Extensively fixed and reworked back-end setup for the Snowball interactions and Filadelfo V scene in P1M2 of the Celodst Resupply, so that it finally, once and for all, absolutely works as intended with multiple safe-guards to prevent it from breaking, and it should be much more clearer what to do there now, as well[/spoiler] [*][spoiler]Fixed Shadow Vie "instructions for ADMN Spawner boss" scene not playing if you had found her in every prior location in the level[/spoiler] [*][spoiler]Fixed all variants after beating the ADMN Spawner where Talia didn't do the correct animations after absorbing his powers[/spoiler] [*][spoiler]Fixed entire scene not working with Takeshi Hayuata scene in P5M6 of the Uncharted Wildwoods[/spoiler] [*][spoiler]Fixed incorrect variant playing with Shadow Vie scene in P3M3 of the Volcanic Mines[/spoiler] [*][spoiler]Fixed a potential softlock with Spartacus's area in P1M5 of the Celodst Resupply[/spoiler] [*][spoiler]Fixed choices not working with Faye scene in P1M3 of the Celodst Resupply[/spoiler] [*][spoiler]Fixed cutscenes not being triggered properly that checked how many Fragments you'd recovered in The End[/spoiler] [*][spoiler]Fixed wrong visuals showing with Wraith scene in P1M4 of the Celodst Resupply[/spoiler] [*][spoiler]Fixed multiple issues (wrong name showing, flag missing) with Spartacus scene in P1M5 of the Celodst Resupply[/spoiler] [*][spoiler]Fixed multiple issues (incorrect text, incorrect variant) with ????? scene in the Pre-Boss area of the Volcanic Mines[/spoiler] [*][spoiler]Fixed a failure to activate ????? scene in the Pre-Boss area of the Celodst Resupply[/spoiler] [*][spoiler]Fixed softlock and visual issues with Carasto Volman scene in P3M1 of the Celodst Resupply[/spoiler] [*][spoiler]Fixed incorrect line with Databank #140 in P3M4 of the Celodst Resupply[/spoiler] [*][spoiler]Fixed map clipping glitch Map 38 in The End[/spoiler] [*][spoiler]Fixed respawn point for returning from the double machine event with Faye in P6M2 of the Gratification Factory[/spoiler] [*][spoiler]Fixed multiple issues (Ideal amounts given/subtracted, visual issues) with Agent Kaz scene in P6M1 of the Gratification Factory[/spoiler] [*][spoiler]Fixed incorrect gravity-based variant with Glum Grunt scene in P4M4 of the Gratification Factory[/spoiler] [*][spoiler]Fixed ability for players to accidentally skip opening lines of a variant of the Technician Grunt scene in P4M2 of the Gratification Factory[/spoiler] [*][spoiler]Fixed Gravity Switch not being usable in P4M3 of the Gratification Factory[/spoiler] [*][spoiler]Fixed the duration of the flash effect during Faye and Sedsogren's scene in P1M4 of the Volcanic Mines[/spoiler] [*][spoiler]Fixed the opening of the Gratification Factory leading to a wrong cutscene variant if the player hadn't talked to Filadelfo V previously[/spoiler] [*][spoiler]Fixed a failure to activate a variant with Demolicus in E1 of the Celodst Resupply[/spoiler] [*][spoiler]Fixed numerous bugs with Lucy Tsukikaze and Jon Struger's interactions in P3M2 of the Celodst Resupply[/spoiler] [*][spoiler]Fixed a different bug with Jon Struger in P3M2 of the Celodst Resupply regarding interactions with a databank that would force the cutscene to end abruptly[/spoiler] [*][spoiler]Fixed visual issue with Faye SFW scene in P2M2 of the Celodst Resupply[/spoiler] [*][spoiler]Fixed missing audio for Variants 22-26 for the ADMN Spawner Victory Scene[/spoiler] [/list] [h3]ENGINE & FUNCTIONALITY FIXES/ADJUSTMENTS/ADDITIONS:[/h3] [list] [*][spoiler]Players can now hold their elemental shot's attack charge through being hit and using utility abilities both; only being stunned, in a cutscene, or dropped to 0 health will cause you to break your held charge[/spoiler] [*][spoiler]The "Ideals" menu has been reworked to also show your current "Sexuality" stats (low, medium, or high), as well as removing Sexuality from being calculated in as your "current highest/lowest" Ideal since it's rarely checked for that specifically in cutscenes (or in the True Endings)[/spoiler] [*][spoiler]Fixed incorrect number of Fragments being checked for True Endings or Bad Ending[/spoiler] [*][spoiler]The titles of Achievements and the level names themselves in the Achievements menu, are both hidden until the player has reached that specific level[/spoiler] [*][spoiler]Fixed special NPCs so that they now correctly show pink "!" above their head if a H-scene is possible with them at all[/spoiler] [*][spoiler]The "vine rope" Achievement has been swapped out for a new one: dealing 300 damage in one shot[/spoiler] [*][spoiler]Fixed the visual bug in The End if you're caught by all 4 enemy types in the Normal Brane[/spoiler] [*][spoiler]Lowered and raised the volume of a few songs for a better experience in and out of cutscenes[/spoiler] [*][spoiler]Adjusted cutscene activation hitboxes for characters from The End so they would be able to be triggered properly despite characters floating above the ground[/spoiler] [*][spoiler]Fixed the Uncharted Wildwoods end-path bug where you would be sent back a room if you went down the same path more than once[/spoiler] [*][spoiler]Muted the ambient audio from the Cube enemy (Normal Brane variant) in The End during cutscenes[/spoiler] [*][spoiler]Fixed the databanks in the Uncharted Wildwoods that incorrectly showed green text[/spoiler] [*][spoiler]Ending #14 now properly shows if achieved[/spoiler] [*][spoiler]Fixed "goto" functionality across all cutscenes, to prevent false cutscene triggers from being activated[/spoiler] [*][spoiler]Prevented NPCs in The End and the Uncharted Wildwoods from sliding around when hit with the Electromagnetic Jump Ability[/spoiler] [*][spoiler]Added in the "fast variant" for the ADMN Spawner's music if he reaches above 50% maximum speed[/spoiler] [/list] [h3]ADDED CUTSCENES IN THE VOLCANIC MINES:[/h3] [list] [*][spoiler]Cain the Distained (H-scene)[/spoiler] [/list] [h3]ADDED CUTSCENES IN THE UNCHARTED WILDWOODS:[/h3] [list] [*][spoiler]Questioning Clean interactions (multiple)[/spoiler] [*][spoiler]Intro to the Uncharted Wildwoods[/spoiler] [*][spoiler]Return to Save Pad (multiple)[/spoiler] [*][spoiler]Other Clean interactions (multiple)[/spoiler] [*][spoiler]Clyurint Quilaknut[/spoiler] [*][spoiler]Erltavire Darkmoon[/spoiler] [*][spoiler]Darkmoon Device (multiple)[/spoiler] [*][spoiler]Faye & Tuman Ortpin (H-scene)[/spoiler] [/list] [h3]ADDED CUTSCENES IN THE END:[/h3] [list] [*][spoiler]Intro to The End (with Vie)[/spoiler] [*][spoiler]Intro to The End, Alternate Version (with Yulia Lel & Daniel)[/spoiler] [*][spoiler]Vie Save Pad Conversations (multiple)[/spoiler] [*][spoiler]Moitodersk & Faye (H-scene) (partial implementation)[/spoiler] [*][spoiler]Scott Hoover[/spoiler] [*][spoiler]Candlet O-Solf[/spoiler] [*][spoiler]S.R. Chaos[/spoiler] [*][spoiler]Corrupt[/spoiler] [*][spoiler]Voitiry Cuillei[/spoiler] [*][spoiler]Faux Ending #5[/spoiler] [*][spoiler]Zutia[/spoiler] [*][spoiler]Athlorthor[/spoiler] [*][spoiler]Lucky[/spoiler] [*][spoiler]Anisto[/spoiler] [*][spoiler]SFW Faye Encounter[/spoiler] [*][spoiler]Athlorthor[/spoiler] [*][spoiler]Gorwyn[/spoiler] [*][spoiler]Koopar[/spoiler] [/list] [h3]ACHIEVEMENTS NOW WORKING:[/h3] [list] [*][spoiler]All achievements should be working except for the following two:[/spoiler] [*][spoiler]Beat an enemy by bouncing your shots off of an ice wall (Celodst Resupply)[/spoiler] [*][spoiler]Hear the truth about the Rebels from the Genius Spiderbot (Gratification Factory)[/spoiler] [/list] [h3]MAP CHANGES / OTHER CUTSCENE CHANGES:[/h3] [list] [*][spoiler]Heavily edited most of the maps in The End, including adding multiple new entrances/exits to multiple maps to allow for easier movement around the level and for gathering fragments[/spoiler] [*][spoiler]Added placeholder dialogue for the Vie fight and surrounding events to clarify the context of it, while we finish the finalized dialogue with fixed continuity issues[/spoiler] [*][spoiler]Added placeholder dialogue for the Earth Boss fight and surrounding events to clarify the context of it, while we finish the finalized dialogue with fixed continuity issues[/spoiler] [*][spoiler]Added placeholder "faux ending" for those who complete the extremely difficult secret set of jumps in the last map of The End; in the next patch, this will be more fleshed out[/spoiler] [*][spoiler]Adjusted Ideal types and amount gained/lost for Jon Struger's scene in P3M2 of the Celodst Resupply[/spoiler] [*][spoiler]Changed functionality of "pit" scene in P2M3 of the Gratification Factory, now works for the "softlock" achievement; there are other softlock triggers throughout the level, too[/spoiler] [*][spoiler]Redesigned P4M6 of the Uncharted Wildwoods to require a different movement trick to get to the upper area[/spoiler] [*][spoiler]Fixed a small variety of map issues across all maps[/spoiler] [/list] -------------------------------------- [h3][b]If you'd like to follow us on Twitter, we're at [url=http://www.twitter.com/hentaiwriter]http://www.twitter.com/hentaiwriter[/url]! And our public Discord for Future Fragments is at [url=https://discord.gg/puXrfSm]https://discord.gg/puXrfSm[/url]![/b] NOTE: There is NSFW content posted often on both our Twitter and Discord.[/h3] --------------------------------------