Hey Heroes,
Patch 2.0 (previously mentioned as 1.7) is live now!
Today's patch is a combination of community requested quality of life features, multiplayer desync fixes, bug squishing and class improvements / balancing!
Thank you everyone for your ongoing feedback, we really appreciate it and enjoy talking all things Rogue Heroes with you as we continue to build on the game alongside the community :)
Check out the full patch notes below:
[h1]Patch 2.0[/h1]
[b]General[/b]
[list]
[*]Made all players online able to use the subscreens at once
[*]Updated loading screen and online lobby images for PC and Switch
[*]Made the house editor cursor position default to the house panel when opened
[*]Made Endless dungeon scale up in difficulty more quickly. Floors will now increase in monster level by 6 instead of 3
[*]Rebalanced final boss fight so bows and wand are still effective. Now arrows and magic will do 1/3 of their base damage instead of 1/10
[*]Made death particles from weapon skins not charge the Reaper class abilities
[/list]
[b]Class Changes[/b]
[list]
[*]Added reaper health absorption. Every 40 energy from fallen enemies absorbed returns 1% of the players health
[*]Made 50% of enemies killed by an arrow by the Ranger class drop an arrow
[*]Reenabled Rune burst fire for the Mage. Fire and Ice spells will now fire between 1 and 3 projectiles and Magic Missile will fire between 7 and 10 projectiles
[*]Increased Thief attack damage by 20%
[*]Reduced Pirate attack damage by 12.5%
[*]Changed Knight stats (Reduced attack damage by 25%, increased attack cooldown from 1.5s to 3s, decreased stun duration by 25%)
[*]Reduced Bomber stun timer by 12.5%
[*]Increased wand damage by 20% for all classes
[/list]
[b]Online Bug Fixes[/b]
[list]
[*]Fixed general overworld desync issues after finishing a dungeon or sleeping with a farm in the village due to farm data becoming out of sync
[*]Fixed the boss key sometimes spawning invisible or not spawning at all in online play when one player dies
[*]Fixed players joining through a Steam friends invite while loading the game or when the game is unopened not successfully joining the session
[*]Fixed issues with players being assigned to the same slots of a lobby when leaving and rejoining
[*]Fixed the hosts music muting when a player leaves a session in the lobby screen
[*]Fixed controller images showing when returning an online lobby menu when using the keyboard and mouse
[*]Fixed beast statue rooms not being setup consistently with other players
[*]Fixed players getting charged a multiplier of an upgrade tree node cost for players 2, 3, and 4 in an online session
[*]Made the Frog Flute play an error sound and not run a dialog when in a boss fight if used to prevent the boss fight from becoming out of sync
[/list]
[b]Other Bug Fixes[/b]
[list]
[*]Fixed keys being able to be placed in the same chest multiple times causing players to occasionally become stuck with no way to continue. This was the cause of sometimes not having enough keys to complete a dungeon.
[*]Fixed Screen Shake setting in the options not saving between launches
[*]Fixed the red rock barriers not allowing the slab to move after being destroyed. Caused by recent changes to solve desync issues
[*]Made farm plots marked blocked in error fix when loading a save
[*]Fixed players entering the disabled tool purchase section and highlighting non visible nodes with the mouse in the tool shop
[*]Fixed Stick objects in farm not clearing debris status when destroyed
[*]Fixed ghosts not detaching from objects that are destroyed by another player
[*]Fixed localized text not reloading for non English languages on launch for Steam selected language
[*]Fixed ghost players being able to haunt destroyed objects
[*]Fixed being able to pick up gems placed on the map more than once with the grappling hook or boomerang
[*]Fixed the back input not working in some options menus
[*]Fixed tutorial popups continuing to draw over game over UI when choosing 'abandon run' in tutorial
[*]Fixed tools mouse UI selector having issues with selecting the Temporal Scope
[/list]
[b]The Next Steps![/b]
That wraps up today's patch notes!
We hope you like what you've read, so let us know what you think once you've tried it out - We'll be watching closely and taking onboard your feedback.
On that note, we're not done with the classes yet either! If there some tweaks or changes you'd like to see to the existing classes then share your thoughts with us! From skill balancing to their equipment, buffs and playstyle we're keen to hear your thoughts.
In the meantime we hope you're having a fantastic time with Rogue Heroes, we're hoping this patch will make your adventures even smoother and rewarding!
If you're enjoying your time in Tasos please feel free to leave us a Steam review, it goes a long way in supporting us post launch and we love reading your comments:
https://store.steampowered.com/app/787810/Rogue_Heroes_Ruins_of_Tasos/
Thanks everyone, speak to you all again soon!