Patch 1.5 - Live Now!

Hey Heroes, We're pleased to say that Patch 1.5 is live now! Built on your feedback and bug reports we're pleased to get these changes out so soon, including the first part of our class passive fixes. If your favourite classes aren't in today's patch, fear not, they'll be getting some love in the near future too. Please note that there is more to come on the bug fixing and quality of life front, including multiplayer desync fixes, the remaining class passives and more. Patch 2 is on the horizon and we'll be sharing more details on what that will address and when you can expect it next week! For now though here's what's in today's Patch 1.5: [h1]The Patch Notes[/h1] [b][u]Features[/u][/b] [list] [*]Added Abandon Run option to pause menu which will kill the player allowing them to leave a dungeon at will. Players will retain all loot as if you were killed by an enemy, trap or misplaced bomb. [*]Added toggle for turning off screen shake in the options menu [/list] [b]New Reaper Bonus[/b] Added a new ability to the Reaper allowing them to absorb monster essence upon slaying an enemy and unleash a guaranteed critical hit on collecting enough. The Reaper will glow orange when they've absorbed enough energy. [b]New Mage Bonuses[/b] [list] [*]Added Mana on kill when using a sword (10% mana per kill) [*]Added bonus damage to runes (100% -> 150%) [*]Reduced mana cost of runes (100% - > 75%) [/list] [b]New Witch Potion Bonuses[/b] [list] [*]Potions used by Witch do 1/2 effect to all nearby players [*]200% effect for health and magic potions [*]150% effect from damage, armor, class ability cooldown buffs [*]125% effect from speed potion buff [/list] [b][u]Balance[/u][/b] [list] [*]Added brief invincibility (1 second) to finishing a Knight or Bomber's leap ability [*]Added chance for Zap Jelly spawns in several Dungeon 1 rooms [*]Added chance for Zellenak to spawn in more Dungeon rooms [*]Added some tall grass within croaker caverns to give players more of a chance to heal up in this area [*]Made zombie not stun when taking damage while rising out of the ground [*]Made zombie not cause collision damage briefly to players when first starting to leave the ground [/list] [b][u]Quest/Progression Bugs[/u][/b] [list] [*]Made warping to dungeon 4 when on Find Dungeon 4 advance the quest state [*]Made the hermit NPC give the player a compass regardless of quest state if they're beyond this quest and don't own it [*]Fixed players being able to use the Ranger, Mage, Knight, and Bomber abilities to move past ice slopes without the Ice Boots [*]Fixed talking to swamp guard before the explore the swamp quest causing the next dialog/quest to not be available [*]Fixed going to dungeon 4 and revealing it before completing dungeon 3 causing the quest state to not move forward when arriving there later for the Find Dungeon 4 quest [*]Fixed not being able to turn in the farmer quest when the player has collected the Kezar Fist before starting it [*]Fixed some issues with turning in 3 fish to Emily in the dock house. Added check in save updater to fix this if it occurs. [/list] [b][u]General Bugs[/u][/b] [list] [*]Fixed 'Connecting...' not resolving issue. Lobby data packet to joining player from host will now continue to attempt to send instead of sending once on the join callback which could fail due to dropped packets. [*]Fixed resolutions greater than 1080p having issues with 'modern' control scheme when the mouse is on the far right or bottom of the window [*]Fixed dialog getting stuck on when selecting Yes when client talks to Griff in first quest [*]Made the farm lot build immediately on its lot instead of going to lot selection as only one lot is available and clicking on it wasn't functioning [*]Made dead players not needed to move forward and ready up when in lobby house [*]Fixed rain not watering crops when changing days or using the storm rune [*]Fixed Mimic blocking the path forward in some cases, the chest will no disappear when opened [*][Online] Fixed closing a popup for equipping a new class in the tailor shop can cause players to trigger the side effects of the last run popup [*]Fixed pressure plates updating while dormant [*]Fixed being able to buy tools from the tool shop instead of getting them from Niks research shop- [*]Fixed an issue where players could leap from Breezy Island on overworld_H6 and land on the water [*]Fixed an issue where players could walk through collision on overworld_K16 [*]Fixed an issue where players could clip through a wall and skip a locked door in croaker caverns [*]Fixed an issue where players could get stuck in a wall while transitioning, leading to softlock in croaker caverns [*]Fixed an issue where a solo player could potentially get themselves stuck between two switch barriers in Dungeon 3 2x1e [/list] [b]Known Issue - Farm Building Bug (Online Multiplayer Only)[/b] When on the building construction screen and selecting a place to build any building, if any player in the game selects a free plot of land and then selects the farm it will construct the farm at the chosen location. Doing this action will render the farm unusable as it is a two-plot building, not one like the rest and as such should only be able to be built in one place. This will be fixed in the next patch, we just wanted to make you aware of it so you can avoid being locked out of farming. [img]{STEAM_CLAN_IMAGE}/31862249/da7fc788a2dc4c6ca359d4bf039eeb5d6d36ddf1.png[/img] [i]To ensure you're a happy farmer, please only build your farm in the highlighted location![/i] That concludes today's patch notes, now we're getting straight back to work on the next patch! We'll be sharing specifics on what's coming in the next patch once we've finished wrapping up a few more fixes and putting them through QA. As mentioned at the start of the notes we should be in a good position to do this mid to late next week. Thank you all for your continued support, patience and feedback. We've been reading through all your comments, both positive and constructive and they really go a long way for us :) Speak to you again soon Heroes!