Patch 14 is live!

Immortal: Unchained

Unleashed and unforgiving. Can you rise to the challenge? Immortal: Unchained is the latest addition to the genre of ultra-hardcore action RPGs. Take the role of a living weapon, unleashed to stop the source of a cataclysmic event threatening to end all worlds.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32073936/788d27b6a10fa48e78515ca40e838365860d6b77.jpg[/img] Greetings Immortals! Today sees a new patch for all platforms, with some design tweaks, support for the upcoming DLC and some bug fixes. Design: * Enabled reentry into Malog's arena for save files that haven't defeated Malog yet. We're looking into also enabling it for old save files. * Added center dot to all crosshairs * Auto-reload can now be turned off in gameplay settings, which can be beneficial for people playing as the Cursed One with the Flagellation curse active * Consumables in the inventory are now ordered by their type and quality * The dpad now works the same way as the analog stick when navigating menus * Consumables can now be cycled while stunned * Added obelisk before the final boss fight, because the sprint of death got old * Reduced stability damage dealt by teleporting enemies (Lurkers) in the first half of Apexion (Skypath) to avoid player death by stagger * Reduced the blast radius for Ice Slug suicide attack in Apexion Tech: * Enabled support for the upcoming DLC & added DLC button to main menu Bugs: * Fixed area where you could fall through ground when starting the game in the tunnel between Scar of the Abyss and Charnels * Fixed potential granting of fractional bits * Fixed glitching enemy in Grand Hall right after load (It wasn’t Aras after all!) * Fixed a bug where dialogue choices wouldn’t have a default * Fixed lighting issues in the Apexion throne room * Fixed a bug where you could keep playing after you died if you had the Flagellation curse * Fixed so that the curse of Flagellation won't deal damage anymore in a small time frame after the reload has finished * Fixed typo in cenotaph for Fireslugs * Fixed bug where melee damage on knocked down enemies didn't use correct weapon damage or element type * Fixed performance issue in Arlen fight * Fix portal in Grand Hall not opening correctly