Patch 10.98 Fixed Transmuting and Maverick's hand bugs

Thanks for all the battle reports from the front lines heroes! Patch Notes - 10.98 - Fixed an issue with Transmuting Artifacts where the chosen artifact would not be destroyed if it was equipped. - Fixed an issue with Mavericks cards sometimes becoming unplayable despite having resources to pay for them. - Fixed an issue with Minions Health and Shield (which just adds temporary 1-turn health increase for minions) where the Preview Damage would incorrectly calculate the minions shield portion leading to wrong previews. - Fixed the Deck Viewer size which would stay extra long even with 1 or 2 items in it. - Fixed and issue with Plated Skin passive from Akhan's blue Hands from triggering twice on battle start. - Fixed an issue with Multiples of the same Potion equipped would not all reload properly from a saved run. - Fixed the Achievements being unclickable to view. - Updated the description for Stasis to what it's actually doing now. "Unable to receive damage, healing, or status effects." - From now on the enemy Enchants "Blood Frenzy", "Fiery Flare", "Teeth and Claws", and "Voodoo Aura" will not have their icon darken once they've been used in a turn. - Updated the Arena button which allowed you to Transmute and artifact to ensure you have a valid artifact to Transmute. - Fixed Thousand Fists which was dealing 5 multistrikes instead of 4. - Fixed Potion of Dreams for not showing you what's in your Draw pile, but instead just what was in your starting deck. - Added new option to the settings menu to choose of the game can Run in the Background or not. - Fixed Node Label for Shard battles to show 1x Ability+ instead of 2. - Fixed Voodoo Aura X from applying more Hex than it says it should (6).