The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Large:
* Redesigned the view to load savegames; now with filter buttons and more information per save file
* When failing a scenario, it now includes options to go back to 3 checkpoints (instead of always starting over from zero)
* For all objectives, there is now a progress bar so you get more feedback on whether you are going to succeed
Small:
* Manual edits to the soil stats are now also stored in the savefile
* Redesigned the objective view; now all information is one page (no tabs anymore)
* The game now displays skin type statistics when hovering skin type buttons
* When changing the global temperature in the sandbox, the soil colors are now updated immediately
* When loading a sandbox world, any changes to the global temperature are applied only once (instead of twice)
* When choosing a smaller map size, the temperatures will become less extreme (can be restored manually)
* Fixed the 'white world' bug that appeared when using seasons in the sandbox
* Polished the UV of the creature scenario, so maps projected onto the terrain (for example indicating where your creations will survive) more accurately depict the simulation
* Fixed a bug where algae could be placed over the edge of the map
* After a timejump, a message is shown 'rebuilding organism models, this may take a while...' instead of everything just freezing
* Added a new death cause: seeds fell in water (although it only shows up rarely)
Various camera improvements:
* When using the WASD/arrow keys, you can no longer fly into the terrain; the camera will automatically go up to stay 'above land'
* When you stop moving the camera, the focus point will reset to the terrain in the center of the screen. This prevents unexpected camera behavior in mountainous areas.
* If you lose control of the camera when tabbing out of the game, you can now 'get it back' by simply using WASD/arrow keys again
* Fixed a problem where the camera would go wild when zooming directly after coming out of an editor
Various bulldozer button improvements:
* The area cleared now perfectly matches the size of the circle, independent of map size
* Plant seeds that were about to hatch are now also removed
* A small 'falling rocks' particle effect and sound are now played with each usage, making it much more fun to use
* The bulldozer mode now is automatically turned off when using another part of the UI, preventing weird interactions
Notice: this patch introduces a new savefile format (sav7). While the old format (sav6) does still work, there should be far fewer problems with games started AFTER this patch is installed.