⚡️ Patch 1 (v 0.6.5.4) is released!⚡️

Fera: The Sundered Tribes

Fera: The Sundered Tribes is an enthralling mixture of monster hunting survival action RPG with village building and tribe management with groundbreaking aerial traversal and combat mechanics.

⚡️ Patch 1 (v 0.6.5.4) is released! ⚡️ Thank you so much for checking out our game, and know that we're working hard to improve it! The launch didn't go as smooth as we had hoped but we're going to try to squash as many issues as we can, as soon as we can - starting with this! MAJOR FIXES 🦖 1.1 There were lots of instances where players had trouble joining their friends' existing game due worlds with high density of buildings failing to load. That should now be fixed. 1.2 Similar to 1.1, the same problem could occur due to a build up of tracked event history in the game save. That is now also fixed. 1.3 Pressing ESC during the feast scene no longer pauses the game, giving the impression of a freeze. 1.4 You can no longer accidentally lose your position in the skill tree and have trouble recentering yourself. MINOR FIXES 🐥 2.1 The camera zoomed in awkwardly when you equipped a Scaleback Spear. That shouldn't happen anymore. 2.2 Multiplayer clients had an issue where collectables took about 0.5s to register as collected. This felt off, but should now be fixed. 2.3 The big monster footsteps sound effects have been tweaked down. 2.4 There were some improper monster names in the tasks and weapons, along with some formatting artifacts. Those should be fixed now. 2.5 Tremorhoof Elders would give Frostfang rewards in carving and harvesting. That should now be fixed. CHANGES 🦋 3.1 From lots off player feedback, we've realized we made stamina cost far too punishing in the early game, so we have revamped our stamina costs. 3.2 You can now perform light ground attack combos with no stamina cost whatsoever, allowing you greater ability to dodge and perform more heavy duty attacks when the opportunity arises. It should feel a lot more dynamic now. - Reduced Cling Heavy attack stamina costs by 50% - Cling Light attacks cost 0 stamina now 3.2 Players needed an option to heal themselves in the Underland, so we've opted to greatly improve the amount of health slain Jellions provide you (100 instead of 15). Now you should be excited to see them out in the wild (especially when you're in a combat with a huge monster). 3.3 Jellions have had their movement speed reduced down by 50%, as it was causing frustration. 3.4 There was much frustration with the starting storage limits in the early game, so those have been increased to 250 (New Worlds only). Each additional storage unit also increases capacity by 250. 3.5 Featherhides and Jellions health increased by 30% to counter the increased attack abilities by the player, allowed with the reduced stamina costs. TWEAKS 4.1 We've added some SFX to the collectables when you collect them. 4.2 We've added some more robust looking grass visuals.