[h1]0.7.0.0 Founder's Pack And Improvements[/h1]
We recognize that this drastic price decrease by 70% will be unfair to those who bought our game early. As mentioned before this price decrease is the only shot we have left at possibly keeping this game alive so we can keep working on it.
For those early purchasers at the original price,we've come up with an Early Access Founders Pack that will be unlocked for you.
The Early Access Founders Pack includes:
1) a new metallic glider, accessible in the options menu
2) gorgeous purple VFX flying trails (also accessible in the options menu)
3) a Baby Thunderhorn that you can add to your village (you just need to build a pen for them)
Thanks again for your early support of Fera!
[b]EARLY ACCESS FOUNDERS PACK
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1.1 3 new cosmetic items for players who have bought the game before the price reduction. These include a new glider, new glide vfx and a baby Thunderhorn.
[b]GAMEPLAY TWEAKS
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2.1 We've loostened the rules around dodge roll and collision so that a portion of the dodge roll can now phase through monsters. This allows you to much more easily dislodge yourself from under a monster, and allows you to get out from under a monster corpse.
2.2 Scaleback hitboxes were triggering a tad early, resulting in unfair hits on players.
2.3 The initial portion of the dodge roll has been sped up 60%, which ups its usefulness.
[b]NEW STATION: INVENTOR'S DESK
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3.1 A new station now becomes available at Tribe Lvl 3 that allows for the creation of healing potions, bouncy jumpshrooms (that send you flying up into the air) and deployable grapple jellyfish, each of which you can bring with you into the underland.
[b]PROGRESSION CHANGES
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4.1 From the outset, we're now giving players two tether charges, air boost and all the heavy jump attacks for each weapon. For this purpose, we're giving all existing players a free skill refund, that will allow you to refund all your skills down to the starting state, which will gift you the skill points you initially spent on those skills.
4.2 Players starting stamina has been doubled.
[b]FIXES[/b]
5.1 There was a bug that could dissapear all bindsaps from the world upon reloading.
5.2 In single player, going to the options screen could unpause the game. That's now fixed.
5.3 There was an issue where changing languages wasn't working as expected. That's now fixed.
5.4 There was an issue where the player was sometimes told to open a portal to allow a villager to work on a task in the village, when they shouldn't have to. That should now be fixed."
[b]UI[/b]
6.1 You can now see your resource category maximums at all times, allowing you to make better decisions about what tasks to select and what resources to pursue.
[b]ADDITIONS[/b]
7.1 There's a new REPORT ISSUES bug right on the title screen and options screen. Please use it to report any issue that you find. Thanks!
[b]VILLAGE BEHAVIOUR CHANGES
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8.1 Villagers now move 33% faster, so should be performing a brisk jog at most times.
8.2 Villagers no longer need to walk to the stockpile to get their resources for performing a task.
8.3 Villagers can now work at 50% speed even when at 0 stamina. They will still receive a happiness penalty if they end the day with zero stamina, though, so watch out.
8.4 Players can add task completion points to tasks even when a villager isn't doing a task.
[b]AUDIO CHANGES
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9.1 The combat music volume has been tuned down considerably.
Thank you all again for your early support!
- Massive Damage Team