Shape your own destiny: Explore, dig for riches, fish, grow crops, cook food, brew and sell potions, expand your property, fight monsters, build camps and hoard your treasures!
[u][b]Added:[/b][/u]
- Three new areas: A4, A5 and B5.
- A new biome with new enemies, terrain, weather (sandstorms) etc.
- 33 new items. To mention some of them: three armour sets, four legendary weapons, two new pets and a new minion-summoning item.
- Seven new enemies and one new boss.
- Four new achievements.
- Very rare and very valuable diamonds can now be found at all stages of the game when mining and when deconstructing stone blocks.
- There is also a new fish you can catch in calm fresh waters, like small ponds or Lake Everless. That fish might be a useful ingredient now. *hint*
[u][b]Changed:[/b][/u]
- You can now place buildings on terrain where you previously couldn't, like stone covered mountains.
- Oum, the priest NPC, now sells two legendary amulets which allows you to gain HP when dealing dot-damage: one for poison and one for fire.
- Eddrick also sells a legendary pickaxe.
- The GUI-effect when leeching life has been improved and makes more sense now I believe.
- The enviromental sounds in snow biomes has been changed to a more quite and colder-feeling one.
[u][b]Fixed:[/b][/u]
- The spider cultists previously had a horrible sound when dealing melee damage, this has been fixed.
- Rain now has some variation instead of always falling straight down.
- The anti-freeze potion now lasts for 15 minutes instead of just 5.
- The game now saves all positive buffs applied to the player.
- Splash damage now affects ice elements. (There was an issue with the hitboxes before.)
- Flipping through crafting menus is now smoother and less flickery.
And I think that is it. As always I probably forgot to mention something and there might be some small bug that I have overlooked, so I will be ready for a hotfix should it be needed :)
Much love, best wishes and thanks for all your feedback, kinds words and support!
//Mattias