Patch 1.7 is out!

Hollow Island

Shape your own destiny: Explore, dig for riches, fish, grow crops, cook food, brew and sell potions, expand your property, fight monsters, build camps and hoard your treasures!

This patch took a little longer than I suspected so sorry about that. The reason is I took a few weeks to work on my previous game, Grim Nights, and its DLC. There was some long-needed fixing that had to be done. So, without further ado: [u][b]Added:[/b][/u] - One new area: A3, with three new enemies and a boss. - Two new NPC:s. One found in the new area, and the other being a new settler you can aquire by defeating the new boss. More info on the in-game pinboard in Honkertown. - You can now expand your inventory with up to 10 slots. This costs 1 platina per slot and can be done in the new area. It might be tricky to get there, but you will manage with the new content. (HINT!) - You can now build springboards and jump up on cliffs, take short cuts and discover some previously unaccessible places. (A note on this further down.) - You can now sprint by holding down shift. So instead of dashing around when you are in a hurry, this is way more pleasant. - 13 new items, of which the most fun are: Four new legendary weapons sold by the new settler NPC. (The springboards might actually be the most fun, but still) - Two new larger safes, for those really rich players out there. [u][b]Changed:[/b][/u] - You can now break down stone in the deconstructor, for a chance of gaining a few ores or gems. - Every third in-game-day the game copies your characters world folder, just as a back up in case something totally unwanted happens. - Summons are balanced for the better: The mecho ballistas have more HP and the wisps no longer harm player when exploding and they do much more damage. - Carpenters table now have a "Misc" section where you find carpets, springboards, piggybank and mannequins. - The close/loot/auto stack/etc buttons in containers now have a description. - And some more very minor fixes and balances. [u][b]Fixed:[/b][/u] - Got rid of a few game-crashing event, one related to small spiderlings spawning and one related to destroying pots. - Fixed a bug where ice-elementals also slowed you instead of "just" freezing you. - Fixed a bug where enemies could still move when the game was paused. - Got rid of some possible exploits related to storing items. As always I probably forgot to mention something and perhaps I have overlooked some minor bug or annoyance so I will be ready for a hot fix should the need arise! Much love and many thanks for your support, kind words and feedback! If you haven't already, please leave a review, spread the word and help the game grow =) Best wishes and happy Halloween!//Mattias [url=https://imgur.com/eADZoFv]GIF: Springboards in action! Wow![/url] PS: Not all places which look "jumpable" are accessible. This is mainly because I build the game without every thinking about including jumping, so the level design sometimes must come first. But I have granted access to quite a few places which require springboards to reach, mainly cliffs which I thought neat and near places where people perhaps would like to expand their settlements, or just take shortcuts. PPS: If you start a new game, there will be a rune-stone/shrine on a hill in Honkertown, so that is something that old characters will miss out on, sorry about that, I didn't find a smooth solution to adding it to already existing worlds.