Patch 1.8: Act 3, Planet Destruction, Turret balance.

Exo TD

Exo TD is a true 3D space Tower Defense. Invaders have scouted your planet as their next target, you must protect it by building destructive turrets, orbital defenses, shields, drones and more to defend against the incoming invasion force.

[img]{STEAM_CLAN_IMAGE}/32712926/077348960d3e759428d65b3fbec1a2ea7e8474b9.png[/img] Patch 1.8 New Features: Act 3 wave set. Planet Destruction & Game over VFX. Turret Balance. +Planets now have dynamic effects associated with game over mechanics. +Turret stacking has been removed and all bugs associated with it have been fixed. -Upgrading with hot keys caused build panel to disappear but buttons could still be activated without the UI, this is no longer possible. -Turrets that are upgrading can no longer be selected in their previous form during the 5 second upgrade window. +Fighter Class ships now again appropriately attack the planet before in orbiting range. Fighter fire ranges have been improved. +All ships activated by Formation or Squad mechanics can now correctly switch between Strafe Fire mechanics and standard Orbiting Fire. +Strafe Firing now has more functionality. +Most ships have received significant speed boosts while performing strafe fire runs and in formations. Planet Shield dissolve effect updated. Boss Carrier hit locations now read the correct shield values and update each other with the real time value. -This corrects issues with turrets featuring multi targeting mechanics. Destabilized Plasma (I&II) can now correctly fire on non standard hit locations. Easy difficulty description has been removed from the Level Select menu. Difficulty buttons split from Act buttons. Fighters T2, T3, and Medium Carrier rejoin the fight over your planet in Act 3. [img]{STEAM_CLAN_IMAGE}/32712926/3f651d96074effaa1525ac6e4eed2a72c6cd02e4.png[/img] Known bugs: Audio balance and missing sounds. Overhauling audio is next on the list of updates. In game menu button occasionally breaks and refuses to be clicked. Next Wave UI output can occasionally lose synchronization with its timers by a few seconds. Ion Turret does not work. Rework coming soon. Laser Defense Array (I & II) needs rework. Turret Balance changes: Laser T1: +Cooldown from 0.6s to 0.4s +Range updated from 600 to 700. Laser T2-1 {Dual Photon I}: +Cooldown from 0.5s to 0.35s +Range updated from 800 to 900 Laser T2-2 {Rapidfire}: +Damage tool tip updated to 30 +Range updated from 600 to 700 +Internal Cooldown between each shot reduced from .1s to 0.035s. Cooldown between 4 shots is still 0.1s Laser T3-1 {Dual Quad Photon} + Scrap cost from 60 to 40 +Range tooltip updated to 1000 +Cooldown tooltip updated to 0.2s Laser T3-2 {Laserized Plasma}: +Damage reduced from 1000 to 600 + Cooldown updated from 1s to 2s + Now fires a variable amount of shots, 1-4. + Range increased from 1200 to 1400 Flak T1: +Cooldown from 4s to 3s +Duration from 4s to 6s +Area damage from 10 to 15 Flak T2-2 {Magnetized Flak}: +Duration from 6s to 8s +Area Damage from 25 to 30 Flak T3-1 {Flak III}: +Cooldown from 5s to 2s +Duration from 15s to 20s +Tooltip damage to 200 +Cloud damage fixed - previously bugged did not test for radius. Flak T3-2 {High Velocity} + Scrap Cost from 50 to 100 +Base Damage - 50 to 125 +Cloud damage - 15 to 35 +Delay from 0.4 to 0.5 +Updated Cloud VFX +Cloud now has falloff damage over distance. Plasma T3-2 {Supercharged Plasma} +Tooltip damage corrected to 1000 +Plasma Rate from 1.0 to 0.5s (From 1 to 2 ticks) Plasma T2-2 {Destabilized Plasma} +Damage from 40-75 to 125-150 Plasma T3-3 {Destabilized Plasma II} +Damage from 100-150 to 225-300 Plasma T3-4 {Reactive Plasma} +Tooltip updated to reflect 10% damage increase +Base Damage from 10-75 to 75-125 +Bounce links now correctly damage both targets +Source beam now correctly aligned with turrets firing socket. +Tooltip updated to reflect that the beam is ineffective against shields. [img]{STEAM_CLAN_IMAGE}/32712926/9706c310540ba9e1cc3584142441a5c273dcc458.png[/img] [img]{STEAM_CLAN_IMAGE}/32712926/6e217c22a9557499a2ab41f9da1426829917f56a.png[/img]