Patch 1.7: Development Resumed

Exo TD

Exo TD is a true 3D space Tower Defense. Invaders have scouted your planet as their next target, you must protect it by building destructive turrets, orbital defenses, shields, drones and more to defend against the incoming invasion force.

[img]{STEAM_CLAN_IMAGE}/32712926/f668399192b729d02e1aa69c11a1085af7dbddd3.png[/img] Some may have noticed development had stalled beyond a few bug fix patches for most of this year. This patch officially kicks off the resumed development over the last 2 months and hopeful outlook that we can continue to deliver more content. Patch 1.7 features many under the hood improvements that further our capability to do more with our resources. The main features of this patch are numerous undocumented & listed bug, crash, performance, and architecture fixes over most of the year. A new level wave set with Act 2 and a rebalanced Act 1. Improved squad mechanics and 4 new bomber types with new art and animations. Act 3 and 4 out for testing in the next month. Patch Notes 1.7 New Features: Act 2 has arrived! This wave features 4 newly designed bomber type ships featuring new attack types and art. Act 1 reworked to improve scrap and difficulty curve. Classic Mode removed: The difficulty scaling on this wave set will come back in another form but we're bringing this back to the drawing board for a future Act. Unit system code redesigned to allow more flexibility and common behaviors to be generalized to most unit types. Ships re-categorized by type. Four new ship types added: Bomber Tier 2: Rapidly drops bombs in sets of 3. Bomber Tier 3: Unloads arc connected bombs that gain speed and damage as they travel. Bomber Tier 4: Charged bombs with slow reload. Bomber Tier 5: Mini-boss with dual attack type and animation. Attack mode 1: Rapidly drop bombs that increase in damage and size, vulnerable to attack. Attack mode 2: Gains armor and speed while dropping Charged bombs with moderate reload. [img]{STEAM_CLAN_IMAGE}/32712926/3d5f699e2aba764af4f6c4199fbd4d7fc9ba91de.png[/img] Improved squad mechanics. All ship units can now utilize squad gameplay mechanics. Replaced VFX: Plasma, Concentrated Plasma I, Concentrated Plasma II. Fixed performance issues with projectiles performing tracing significantly more often than needed against shields. Some projectiles are now instanced to improve performance with many on screen. Misc fixes: Placement bug causing buildings to no longer be deselected or constructed is now fixed. Corrected wave icons for units with multiple components. Ships could occasionally get stuck moving towards orbit, this should happen at a reduced frequency but is still on the known issue list. Fixed rare issue that could cause the player to experience defeat after they had won the game. Fixed issue causing some projectiles to revert location to origin. Ships should now properly disappear when the game ends. Fixed issue with Concentrated Plasma II not selecting the correct target. Fixed rare issue with beam weapons causing a crash. Fixed issues with some enemy projectiles not using correct planet shield damage interface. Fixed issues with some units teleporting after reaching initial planet destination. [img]{STEAM_CLAN_IMAGE}/32712926/500293dc6492417750290e75f8b0672bbdb89290.png[/img]