[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32712926/efaf30eb65b610e53469f17a3ec3c12da79bc23c.png[/img]
Thanks to our players for being patient as we continue to develop and update Exo TD. We're passionate that we can achieve a better experience to players and will continue to work hard to deliver on expectations.
Highlights:
- New revised UI. More revisions and additions coming soon.
- Resolved crashing issues.
- Updated Art
- Significant performance improvements across all aspects of the game. More performance updates planned coming soon.
- AI behavior improvements.
- Turret Command Attack.
- Destructibility.
Patch Notes:
- Resolved crashing issues.
- Performance improvements across all areas of the game.
- Gauss Turret performance improvements.
- Revamped UI – Removed the old build & upgrade menu – Now an all-in-one layout.
- Removed build & upgrade icons from center of Planet Shield health UI, center now only contains shield health percentage.
- Revised tooltip menu now gives more information.
- Turret tooltip stats can now be accessed by clicking on an active turret.
- Updated Boss 1 Carrier model and texture.
- Added new attacks.
- Updated Light Carrier model and texture.
- Updated Medium Carrier model and texture.
- Now has 2 new variations.
- Updated Medium Carrier Fighter model and texture. Added wing fold animation on deployment off ramp.
- Updated Spawn Portal model and texture.
- Added Spawn Portal Open an Close animation for wave spawns.
- Added animation to Scrap Collection Drones.
- Improved performance of Scrap Collection Drones
- Scrap piles revised to now only hold 1 scrap value, additional scrap will randomly be distributed nearby.
- Several AI behavior fixes.
- All enemy ships now have visual destruction effects when destroyed.
- Enemy ships will now dynamically fragment into several pieces on destruction.
- Updated Planet ground and water textures effects.
- Updated Communications Tower particle VFX.
- Revised turret accuracy formula.
- Added ability for players to select turrets and right click on enemies to manually select attack target.
- Revised turret placement formula. Formerly placement was constrained to a small window, can now place turret anywhere valid that is currently visible to the player.