Exo TD - Revised UI, Performance, Art - 1.1 Patch Notes

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32712926/efaf30eb65b610e53469f17a3ec3c12da79bc23c.png[/img] Thanks to our players for being patient as we continue to develop and update Exo TD. We're passionate that we can achieve a better experience to players and will continue to work hard to deliver on expectations. Highlights: - New revised UI. More revisions and additions coming soon. - Resolved crashing issues. - Updated Art - Significant performance improvements across all aspects of the game. More performance updates planned coming soon. - AI behavior improvements. - Turret Command Attack. - Destructibility. Patch Notes: - Resolved crashing issues. - Performance improvements across all areas of the game. - Gauss Turret performance improvements. - Revamped UI – Removed the old build & upgrade menu – Now an all-in-one layout. - Removed build & upgrade icons from center of Planet Shield health UI, center now only contains shield health percentage. - Revised tooltip menu now gives more information. - Turret tooltip stats can now be accessed by clicking on an active turret. - Updated Boss 1 Carrier model and texture. - Added new attacks. - Updated Light Carrier model and texture. - Updated Medium Carrier model and texture. - Now has 2 new variations. - Updated Medium Carrier Fighter model and texture. Added wing fold animation on deployment off ramp. - Updated Spawn Portal model and texture. - Added Spawn Portal Open an Close animation for wave spawns. - Added animation to Scrap Collection Drones. - Improved performance of Scrap Collection Drones - Scrap piles revised to now only hold 1 scrap value, additional scrap will randomly be distributed nearby. - Several AI behavior fixes. - All enemy ships now have visual destruction effects when destroyed. - Enemy ships will now dynamically fragment into several pieces on destruction. - Updated Planet ground and water textures effects. - Updated Communications Tower particle VFX. - Revised turret accuracy formula. - Added ability for players to select turrets and right click on enemies to manually select attack target. - Revised turret placement formula. Formerly placement was constrained to a small window, can now place turret anywhere valid that is currently visible to the player.