Patch 1.5.0d - The Valley

[img]{STEAM_CLAN_IMAGE}/40660249/787586e4927efd2554e738661109275ea7b70149.png[/img] [list] [*] Fire from molotovs actually cause the AI and the player to burn even when they've left the "zone of fire". Fire will stay on the AI/player for approximately 15 seconds for AI and 12 seconds for the player [*] Materials trader added to safe zones [*] You can now disable an enemy turret by getting behind it and interacting with it [*] Water wells added to safe zones [*] New player spawns [/list] [img]{STEAM_CLAN_IMAGE}/40660249/4e1ec8edc2141e34469dc243ce78bc4bfc6d14d1.png[/img] [list] [*] Battle Ready Glock, Cerberus, Winchester 45, Exterminator, Guardian, Survivor and Valkyrie buffed [*] You now have to turn on the radio that plays constantly [*] The power of which a grenade is thrown is now determined by what you're looking at (Distance) [*] Improved radio text with new UI and texts (More to be added) [*] When building, the degrees you are placing an object at (Rotation) is now shown [*] Airdrops, jets, etc now disconnected from save system and are able to spawn from the first time you enter the world (Timer resets every time you reload the game) [*] Reduced volume of AI firearms [*] Notification when a helicopter crashes [*] Slight delay between death and acidic zombie blowing up added [*] Changed name of police station briefcase to avoid some confusion [*] Health regeneration is now faster but only heals up to 80% [*] Slightly reduced molotov AOE [*] You can now stack books and magazines [*] You can now gain toughness by standing in radiation without a mask [*] You can now put attachments into a weapons case [*] Ladders now have sounds when moving up & down [*] Smoother vehicle driving and adjusted all vehicle collisions [*] Adjusted katana position on player and other melee weapons [/list] [img]{STEAM_CLAN_IMAGE}/40660249/d5c77bbdaecc5880c7ef29176bddcbee6abded30.png[/img] [list] [*] Fixed ladder climbing where player would just walk off (Causing possible fall damage, etc) [*] Zombies and other AI will no longer block the muzzle of your weapon [*] Fixed 'Shakes Cones Trader' trying to sell item for credits instead of normal money (Same fix for other traders) [*] Fixed zombies ignoring vehicle damage after being hit once by a vehicle [*] Fixed lockpick being slightly offset after it shakes (Breaking) [*] Fixed Big Rig causing crashing sounds when turning [*] Fixed Charger vehicle hitting ground quite a lot [*] Fixed stamina still going down once entering a vehicle [*] Fixed weird zombie behaviour around infestations [*] Fixed getting into a vehicle with 0 fuel still plays vehicle sounds [*] Fixed closing save menu when in death screen doesn't show respawn options after [*] Fixed frag grenade and pipe bombs randomly despawning before triggering an explosion [*] Fixed regenerating health not starting when spawning in [*] Fixed fishing probability to feel a tug on the line [*] Shooting range targets now have a name [*] Fixed trader names not showing in vendor menu [/list] Zurvivor