Patch 0.6.0b - Quick hotfixes

Apologies for missing these out when doing the patch, I will be updating this post: [h3]25/09 - 01:00 (BST)[/h3] [list] [*] Fixed scope staying on screen when changing weapon [*] Fixed not being able to brake in your vehicle when it has 0 fuel [/list] [h3]24/09 - 22:00 (BST)[/h3] [list] [*] Reverted change made to first person sounds [*] Fixed issue that would cause first person camera to act weirdly (Usually after shooting/hipfire) [*] Fixed a bandit elimination quest being inside the ground [*] Fixed text on "Block building..." on difficulty UI [*] Fixed turrets being so loud [*] Fixed sometimes where turrets could still attack the player and AI after being deactivated [/list] [h3]24/09 - 18:00 (BST)[/h3] [list] [*] Change to main menu design/layout [*] Fixed picking up a container/tent drops only 1x per item instead of their correct amount [/list] [h3]22/09 - 16:00 (BST)[/h3] [list] [*] Fixed scope issue with scrolling [*] Fixed floating animal meat bags [*] Fixed typo when repairing a vehicle [*] Fixed not being able to remove 2 sets of trash piles in a fire station building [*] Fixed sound of equipping and unequipping larger melee weapons [*] Fixed footsteps when walking with binoculars being used [*] Fixed issue with first person audio being wonky (Please report further issues with this) [*] Fixed first person ladder climbing [/list] [h3]22/09 - 14:30 (BST)[/h3] [list] [*] Added option to disable weapon scrolling (If disabled no holding Alt for camera distance) [*] New building block at POIs is now default set to false (There is also a difficulty option that came out shortly after the patch yesterday) [*] Fixed issues with weapon scrolling (Building, inventory, etc) [*] Fixed vehicle braking above 25mph [/list] Zurvivor