Dark Sky is a narrative RPG deckbuilder that features tactical combat and a branching card upgrade system. Assemble your party, customize your deck, and harness powerful synergies to master strategic battles as you unravel the mystery behind a planetary catastrophe.
Hey everyone,
Thanks for standing by as we worked on our latest patch. Patch 1.4 is a big one that has some fundamental changes, a new starting experience, and squashing of a few pesky bugs. We’ve reimagined the onboarding process for both new and returning players to make starting your journey smoother and more exciting!
Please let us know your thoughts either in the Discussion section here on Steam or over in our [url=https://discord.gg/avv33vfsve]Discord![/url]
[h3]Changes[/h3]
[list]
[*] You can now drag cards around and reorder them in your hand during selection
[*] Reimplement loadout selector in combat
[*] Changed “Sift Through”. Now you need to target Agama to use it, and it has a delay between the draw and discard actions
[/list]
[h3]New Starting Experience[/h3]
[list]
[*] Swapped GSEC Spiderbot for GSEC Drone on the last fight of the Shipyard
[*] Changed Combat 1 on Wolf Hollow to 2 Sand Hounds
[*] Changed combat 2 on Wolf Hollow to 1 Arocknid and 1 Sand Hound. Also reduced grid to 3 lanes
[*] Swapped a Sand Hound for a Pterovore on combat 3 of Wolf Hollow
[*] Removed a cover from the first Runshaka fight
[*] Removed 1 Pterovore from the last non-boss fight on Wolf Hollow. Also reduced grid to 3 lanes
[*] Added Shield Discharge, Shift Charge, Eyes of Gariba, and Recall to the starter decks
[*] Changed loot on Malcom Wolf from EotG to Gariba Craftmanship
[*] Changed Gariba Craftsmanship to appear on the Moros 2 shop instead
[*] Reduced all player units’ max HP by 6
[*] Increased Max HP gain every five levels from 3 to 5
[*] Added 2 extra skill points to Squig, Norton, and Agama at the start
[*] Added 1 extra skill point to Brae when he joins the party
[*] Moved the status reaction tutorial to earlier in the game
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue where you could inspect invisible units
[*] Resolved a related issue where tooltips appear when hovering over statuses that also appear on invisible units
[*] Fixed an issue where controller inputs on the character placement screen stopped working after invoking the loadout, minimizing the game by pressing 'Start,' and reopening it.
[*] Fixed movement points UI of the player character remaining blank after the stun effect wears off in combat
[*] Fixed stun icon getting removed on units when they get pushed if they were attacked
[*] Fixed achievement "Always have a Plan B" sometimes triggering incorrectly
[/list]
That's all for this update, the team wants to hear your thoughts on the new starting experience and how you've been finding the game. Join us in [url=https://discord.gg/avv33vfsve]Discord[/url] or let us know in the comments. As always we appreciate the continued support!
-Dark Sky Team