Dark Sky is a narrative RPG deckbuilder that features tactical combat and a branching card upgrade system. Assemble your party, customize your deck, and harness powerful synergies to master strategic battles as you unravel the mystery behind a planetary catastrophe.
Hey everyone,
We’re excited to bring you a new update for Dark Sky with Patch 1.3! The team is incredibly grateful for all your support and feedback. We’re still working on a few things, but here’s what’s new in this patch:
[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue with the tutorial index appearing behind the pause menu when opened during combat.
[*] Fixed being able to place more than three characters during character placement.
[*] Fixed an issue where the Pulsing Orb could block projectiles and linear attacks.
[*] Fixed the Pulsing Orb gaining resources from upgrades when hitting another Pulsing Orb.
[*] Resolved text size issues on the card shop title.
[*] Fixed skill point text not localizing correctly.
[*] Fixed text size issues on card names.
[*] Fixed text size issues on the “Delete File” popup in the load game menu.
[*] Fixed text size issues on the “Invalid Loadouts” popup in the collection menu.
[*] Fixed text size issues on the “Preview Upgrades” popup in the card shop menu.
[*] Fixed the ability to buy respec cards with a gamepad when they shouldn’t be available.
[*] Fixed an issue where music would completely stop when going to Moros after the Brit and Grit encounter.
[*] Fixed the Mending Mesh VFX appearing behind units.[/list]
[h3]Updates[/h3]
[list]
[*] Added targeting indicators for player targeting.
[*] Improved loot asset scale and collision mechanics.
[*] Updated the card art for Defense Matrix.
[/list]
That’s all for Patch 1.3! The team is continuing to track and update things, so please let us know if there’s anything else you’d like to share.
- Dark Sky Team