Dark Sky is a narrative RPG deckbuilder that features tactical combat and a branching card upgrade system. Assemble your party, customize your deck, and harness powerful synergies to master strategic battles as you unravel the mystery behind a planetary catastrophe.
Hey everyone,
We’re back with another update, and this comes with more fixes and improvements to make Dark Sky an even better experience. The team has been listening closely to your feedback, and today, we’re thrilled to bring you Patch 1.2!
This patch tackles a range of issues, some that we found and a few that came directly from the community. And while Patch 1.2 brings some solid improvements, just know we’re already heads-down on Patch 1.3 - more exciting updates are on the way!
[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue where infinite loading screen could occur after a fight
[*] Fixed the achievement ‘And Into The Fire’ unlocking incorrectly, even if the player selects the ‘Not just yet’ response and does not leave Moros.
[*] Fixed status damage achievements counting enemy damage instead of the player damage
[*] Fixed an issue where background music on the main menu becomes inaudible after changing the music from the options menu
[*] Fixed an issue where Brae was healed when an ally attacked a unit after Brae attacked it with an upgraded Slash
[*] Fixed Brae not jumping correctly on the second strike of an upgraded Slash
[*] Fixed Brae’s upgraded Slash sometimes pushing enemies into themselves
[*] Fixed Reflective Shields also giving block to Squig
[*] Fixed Flux Cannon not dealing Splash Damage
[*] Resolved Static Overload’s second tier 2 upgrade not counting damage dealt for Static Achievement
[*] Players can not get normal cards during the Final Sever sequence [/list]
[h3]Changes[/h3]
[list]
[*] Reworked upgrade menu visuals
[*] Make Energized not consume stacks if the card is not spending EP
[*] Added sounds that were missing when using a controller
[/list]
That’s it for Patch 1.2, but the journey doesn’t end here! Patch 1.3 is already underway, bringing even more tweaks and fixes. Thanks again for being part of this journey with us and for all the feedback and support. Stay tuned for more soon!
-Team Dark Sky