[h2]Changelog:[/h2]
[h3]Quality Of Life[/h3]
[list]
[*] [QOL] Add Gate State indicator to gate widgets
[*] [QOL] Improved Queue Display for Ships and Training field
[*] [QOL] Added queue display to shipyard
[*] [QOL] Add unit type selection on double click[/list]
[h3]Features[/h3][list]
[*] [F] Enemy AI Ship now attack shore buildings (if they can't land)
[*] [F] Enemy AI Wandering ships now collect floating resources[/list]
[h3]Bugfixes[/h3][list]
[*] [Bug] Fix for blessings not properly refreshing after load
[*] [Bug] Add save support for unit order queue
[*] [Bug] Fix naval unit info tooltip data display
[*] [Bug] Fix issues in “Of the reckonings campaign”
[*] [Bug] Fix for recruitment queue showing units from other buildings in some cases
[*] [Bug] Fixes for quests in campaign “Woodswoman”
[*] [Bug] Fix for player building colors in campaign
[*] [Bug] Fix for shipyard spawned units overlap each other
[*] [Bug] Fix Woodcutters not refreshing area after Freya’s blessing
[*] [Bug] Fix for naval unit collision issues after sinking
[*] [Bug] Fix for Minimap objects not refreshing properly in some cases
[*] [Bug] Fix for player clan icon display after load
[*] [Bug] Fix jarls tournament interface
[*] [Bug] Fix for granary not refreshing farms properly in winter
[*] [Bug] Multiple save game fixes
[/list]
Yours truly,
[b]Paranoid Interactive[/b]