[h2]Changelog:[/h2]
[h3]Quality Of Life[/h3]
[list]
[*] [QOL] Added display for player clan in team panel [/list]
[h3]Bugfixes[/h3]
[list]
[*] [Bug] [b]Fix for palisades not being placeable on some maps.[/b]
[*] [Bug] [b]Fix for weather and fog not working in some cases on procedural maps in MP[/b]
[*] [Bug] Fix for Teams changing stance when attacked by hidden team
[*] [Bug] Fix training field recruits not refresh properly
[*] [Bug] Fix for buildings not being placeable in some cases
[*] [Bug] Fix for weather event display
[*] [Bug] Fix for trees not regrowing properly on clients in MP
[*] [Bug] Disable Sigrid Herd Instinct skill being herd on clients in MP
[*] [Bug] Fixes for Deer obelisk influence area display
[*] [Bug] Fixes for production buildings production estimates
[*] [Bug] Improve enemy building visibility on minimap
[*] [Bug] Fixes for Bragi’s blessing
[*] [Bug] Fix for warehouse keepers getting stuck in some cases
[*] [Bug] Fix for building panel hiding after team death
[*] [Bug] Update naval unit color display when owner changes
[*] [Bug] AI can recruit elite units after unlock
[*] [Bug] Fix AI behavior when boat leaves the shore
[*] [Bug] Improve enemy AI Hero skill usage during combat
[*] [Bug] Fix Elite Shield Bearers ship animation
[*] [Bug] Fix for Town Hall visuals during Halloween event
[/list]
[h3]Balance[/h3][list]
[*] [BLC] Improved AI building and resource management
[*] [BLC] AI preference to Attack Player increased from 50% to 70%
[*] [BLC] AI now properly upgrade Outposts
[*] [BLC] Team animals now consume food
[*] [BLC] Add limit to enemy AI Militia spawn
[*] [BLC] Increase Orchard production by 300%
[*] [BLC] Changed technology times:
Gatherers 5s - 60s
Trained Militia 5s - 60s
Feast with the gods 15s - 60s
Skilled Tanners 15s - 50s
[*] [BLC] Reduce Windmill production by 25%
[*] [BLC] Reduced Settlers Cost by 50%
[*] [BLC] Ship segments stat balance
[/list]
[h3]Known issues
[/h3][list]
[*] Random crash after mission Of the Reckonings
[*] FOW not saving in MP loaded games
[/list]
Yours truly,
[b]Paranoid Interactive[/b]