The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?
[h1]Bug Fixes / Changes[/h1]
[h2]Major Fixes:[/h2]
[list][*] Players no longer respawn with a dark screen for 3 seconds after dying to a boss and respawning in Single player.
[*] Creatures involved in base attacks or Waft Emitter attacks no longer freeze up for clients when arriving.
[*] Boss shout attacks and Wasp Drone shouts in New Game+ no longer trigger infusion AOE attacks on anything their shout hits.
[*] Milk Molar upgrades for clients properly carry over when activating New Game+.
[*] Bases no longer load in with some structures incorrectly noting that they are supporting the entire base.
[*] Fixed the Microsoft Account login screen incorrectly showing the wrong environment error (fixed in prior hot fix build).[/list]
[h2]Changes:[/h2]
[list][*] Increased damage reduction amount for the random trinket status effect “+Damage Resist” from 10% to 50%.
[*] You can activate text chat via the gamepad on consoles.[/list]
[h2]Optimizations:[/h2]
[list][*] Improved performance across the game in general.
[*] Improved performance when playing in Multiplayer mode.
[*] Reduced memory usage across the game.
[*] Playgrounds with lots of links will run with better performance when in Play mode.
[*] Improved rendering performance inside interior spaces on lower settings.[/list]
[h2]Crash Fixes:[/h2]
[list][*] Fixed crash that could occur sometimes after looting a dead pet and an autosave triggers.
[*] Fixed crash that could occur when completing a conversation.
[*] Fixed crash that could occur when a client rejoins a game where their last saved data was while they were knocked out.
[*] Fixed crash that could occur when a client loads into a yard with bases built.
[*] Fixed crashes that could occur randomly during playthroughs.[/list]
[h2]Other Bug Fixes:[/h2]
[list][*] Voice Chat settings properly reapply after closing and reopening the game.
[*] Loading a game while in the Pond Lab no longer shows an underwater effect onscreen.
[*] A few pieces of the oak lab roots no longer pop out at a short distance on Low settings.
[*] Lighting properly transitions if a defense event is active.
[*] Pond lab cutscene properly works for clients who are far away when the cutscene activates.
[*] Duplicating infused weapons properly copy over the random effect.
[*] Improved water quality on low settings.
[*] Clients no longer get a Raw Science notification immediately on join.
[*] Siren lights near the Black Anthill boss fight properly animate when in view.[/list]