Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.
Hello Everyone.
The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux! It includes the following fixes:
Gameplay bug fixes:
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[*]Invisibility from Shadow Armor was supposed to be cleared if you died in a fire.
[*]Sound priority fix: Stalkers (ceiling spiders) sounded wrong compared to the DOS version and made too many walking sounds.
[*]Gib health handling was incorrect, so grenades could not previously gib enemies with the "max gore" option disabled, or with "classic mode" enabled.
[*]The Entity final boss can no longer potentially spawn its Sub-entities outside of the map if the player saves and quits and then reloads while it is dying.
[*]Rocket pickups (bundle of rockets and box of rockets) were reversed and gave opposite amounts of ammo.
[*]Player momentum was treated differently when dying versus the DOS version.
[*]Rebels were missing a slight delay in target acquisition when spawning from a teleport beacon versus the DOS version.
[*]Reaver shotgun attack did 4x less damage than intended.
[*]Boss melee attacks did 25% more damage than intended.
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Interface bug fixes:
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[*]Sign-in and update of Steam services is no longer delayed during movie playback.
[*]Two "Refresh..." menu items will no longer spuriously appear when searching for a multiplayer lobby.
[*]Capture the Chalice team assignment no longer carries over inconsistently between joining and departing different lobbies.
[*]Game should have improved behavior on multi-monitor and high-DPI monitor Windows systems via addition of a "DPI aware" manifest
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Gameplay changes:
[list]
[*]Chalice carriers in Capture the Chalice can no longer use Shadow Armor, and will lose its effects when the chalice is picked up.
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We hope you enjoy the update!
Daniel,
Night Dive Studios