Patch 1.3 is available now!

Strife: Veteran Edition

Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.

Hello Everyone. The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux! It includes the following fixes: Gameplay bug fixes: [list] [*]Invisibility from Shadow Armor was supposed to be cleared if you died in a fire. [*]Sound priority fix: Stalkers (ceiling spiders) sounded wrong compared to the DOS version and made too many walking sounds. [*]Gib health handling was incorrect, so grenades could not previously gib enemies with the "max gore" option disabled, or with "classic mode" enabled. [*]The Entity final boss can no longer potentially spawn its Sub-entities outside of the map if the player saves and quits and then reloads while it is dying. [*]Rocket pickups (bundle of rockets and box of rockets) were reversed and gave opposite amounts of ammo. [*]Player momentum was treated differently when dying versus the DOS version. [*]Rebels were missing a slight delay in target acquisition when spawning from a teleport beacon versus the DOS version. [*]Reaver shotgun attack did 4x less damage than intended. [*]Boss melee attacks did 25% more damage than intended. [/list] Interface bug fixes: [list] [*]Sign-in and update of Steam services is no longer delayed during movie playback. [*]Two "Refresh..." menu items will no longer spuriously appear when searching for a multiplayer lobby. [*]Capture the Chalice team assignment no longer carries over inconsistently between joining and departing different lobbies. [*]Game should have improved behavior on multi-monitor and high-DPI monitor Windows systems via addition of a "DPI aware" manifest [/list] Gameplay changes: [list] [*]Chalice carriers in Capture the Chalice can no longer use Shadow Armor, and will lose its effects when the chalice is picked up. [/list] We hope you enjoy the update! Daniel, Night Dive Studios