Patch 1.3 - A Bloody Mess

Cathedral 3-D

šŸ‘¹ Puny humans have entered your domain and think they can chase you out of it ā€“ prove them wrong. Use your fiery breath and incredible agility to defend your Cathedral for as long as possible and let this fast-paced, arcade, endless arena FPS transport you back to the 90s! šŸ‘¹

Hey, Giorgio from Feardemic here. Today we are introducing a brand new feature into Cathedral 3-D: [u][b]melee attacks[/b][/u]. There are basically two new ways to kill enemies: [i]rip and tear[/i] [img]{STEAM_CLAN_IMAGE}/35805840/23d4ba754a8d28f01e8ed073d6be7d16fa5d4480.gif[/img] Press 'E' to use your claws and tear those puny humans apart! [i]crush them[/i] [img]{STEAM_CLAN_IMAGE}/35805840/685aa6fcbbf7f76c69b5306deb06a5f6ee1ebe66.gif[/img] The chest has been weaponized and can now be thrown against the enemy to crush them! Oh, and throwing enemies now works as originally intended - make them experience gravity! [img]{STEAM_CLAN_IMAGE}/35805840/994f916c722900534f78bcef1a4fb9f493a8305c.gif[/img] On top of that, as you might have noticed, enemies now leave a bloody mess around. Also, fire attacks now leave burn marks on the surfaces. And now, here's the full changelog! [h1]Changelog[/h1] [u][b][NEW FEATURES][/b][/u] [list] [*] Added a melee attack [*] Chest can now crush enemies [*] Added gibbing [*] Added blood and burn decals [/list] [u][b][IMPROVEMENTS][/b][/u] [list] [*] Game version number is now displayed on replays [*] Completely reworked rendering pipeline - performances are now sensibly smoother [/list] [b][u][GAMEPLAY BALANCE][/u][/b] [list] [*] Throwing enemies now casts them REALLY afar [*] Player now moves faster when holding the chest [*] Chest now regenerates ammo based on landing jumps. Idle time-based ammo regeneration has been removed [/list] [u][b][FIXES][/b][/u] [list] [*] Fixed a design issue that made player impossible to kill in a certain spot of the map [*] Fixed a funny bug that occasionally made grabbed enemies smaller [*] Fixed an issue that made some players experience sudden mouse sensitivity changes [/list] [h1]What's coming next[/h1] First and foremost, we'd like to address some concerns we've read over the forum and the reviews, as some of you have been expressed dissatisfaction for the lack of regular updates and lack of new contents. On the first point, you might have noticed that updates have no longer been published on a weekly basis. The reason behind that is pretty simple: reality hit us. Cathedral 3-D launch hasn't been a success, and neither us nor the developer are currently making any money out of it, as we haven't even recovered the costs yet. While Cathedral 3-D is a game about impersonating a terrifying monster, we are still just humans and have to pay bills and bring food to our tables, therefore we have no other choice but to prioritize our daily jobs. [h3]BUT![/h3] Today's patch should be a pretty clear signal that we are still committed to Cathedral 3-D and its players, and since we cannot promise you patches on a regular basis, future updates will always have more juicy stuff than just a few fixes as the last one. With that in mind, the following is a non-exhaustive list of things that are in the works and that will be added with future updates: [list] [b][*] New maps [*] New game modes [*] New enemies [*] Full Mac and Linux support [*] An external leaderboard [*] More achievements [*] Steam trading cards and other flairs [*] Key bindings and other accessibility options [*] An endless list of technical improvements and fixes[/b] [/list] Enjoy your holidays monsters, see you very soon next year, Giorgio PS: today we have also released a cheesy new trailer that we hope will make undecided users who wishlisted the game more curious about it. You can check it out here: [previewyoutube=0l2IywD8Lug;full][/previewyoutube]