Patch 1.2 changelog

Cathedral 3-D

šŸ‘¹ Puny humans have entered your domain and think they can chase you out of it ā€“ prove them wrong. Use your fiery breath and incredible agility to defend your Cathedral for as long as possible and let this fast-paced, arcade, endless arena FPS transport you back to the 90s! šŸ‘¹

[i]Hey Monsters, Giorgio from Feardemic here. First and foremost: [u][b]Feardemic now has a Discord server![/b][/u] Just press the Discord logo to join! [url=https://discord.com/invite/jTvYrg4][img]{STEAM_CLAN_IMAGE}/35805840/56f7cdc6e90bafeb2232475613ab5e4e878d5ea1.png[/img][/url] On our Discord you'll be able to get in touch with the dev of Cathedral 3-D, as well as occasionally meet those of other Feardemic productions such as [url=https://store.steampowered.com/app/433550/DARQ/]DARQ[/url] or [url=https://store.steampowered.com/app/1330370/One_Shell_Straight_to_Hell/]One Shell Straight to Hell[/url]. And, of course, get first hand news and updates on all of our games. Since we are just getting started with it, the server is quite basic and we don't have a dedicated community manager for it yet, but we want to keep expanding its scope and functionalities, and eventually reward the most active and long-standing users, so don't wait to jump in! And now, here's the changelog for patch 1.2.[/i] [h1]CHANGELOG[/h1] [u][b][IMPROVEMENTS][/b][/u] [list] [*] Beating your previous record will now prompt a "New high score" text [*] Players can now press 'ESC' at the launch to skip to the menu view before the animation completes [*] Added an accessibility option to disable fixed mouse cursor [*] Faster loading times and improved general game performances [/list] [u][b][BUG FIXES][/b][/u] [list] [*] Enemies no longer get stuck into things [*] Projectiles are no longer glitching during replays [*] Rocket jumping with fire bombs now works correctly [*] Corpses on fire are now correctly displayed during replays [*] Sky colours changes are now correctly displayed during replays [*] Angels and their projectiles are now correctly displayed during replays [*] Players are no longer occasionally respawning when falling out of the map [*] Enemies are now correctly dealing damage at the end of the attack animations [*] Fixed an issue that made possible unlocking certain achievements without meeting their conditions [/list]