Patch 1.2.5 changelog

Cathedral 3-D

šŸ‘¹ Puny humans have entered your domain and think they can chase you out of it ā€“ prove them wrong. Use your fiery breath and incredible agility to defend your Cathedral for as long as possible and let this fast-paced, arcade, endless arena FPS transport you back to the 90s! šŸ‘¹

[i]Hey Monsters, this is Giorgio. We have started to work on major content updates (such as maps and game modes have started), therefore fixes for this weekly patch are in a smaller number compared to the previous ones, but nevertheless, here we are with a new changelog - this time is based mostly on balancing. The patch will be live in approximately 2 hours. [/i] [h1]CHANGELOG[/h1] [u][b][BALANCING][/b][/u] [list] [*] Killing doves now awards 4 points per dove killed [*] Doves' attacks now deliver slightly increased damages to the player [*] Monster's primary attack is now slightly faster but the projectiles are slightly affected by gravity [*] Monster's shotgun-like attack now shoots a higher number of projectiles with a slightly bigger spread [*] Monster's fireball attack power cost and buffer time have been slightly increased [*] Max chest freeze time is now shorter (20 to 16 seconds) [/list] [u][b][FIXES][/b][/u] [list] [*] Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience [/list]