Patch 1.3.1 has finally arrived!

Notes: Thanks to some recent feedback (and a nice and detailed e-mail from a player), I've got a new update for the game! A big thank you to everyone who has played the game! [list] [*]1.3.1B addition (thanks to a request in discussion board): Added option to enable/disable 'short-jumping' in controls menu. When enabled, short-jumping allows you to control jump height by how long you hold the jump button. Barely tapping it will give you a small hop, and holding will make you jump higher. (This also currently only affects the regular player, morphing sphere and the froggy transformations.) [*]Fixed gamepad glitch where crouching and rapidly pressing up and jump+attack would allow for an upwards whip attack while jumping. [*]Changed vehicle hint text to "press activate button" so that gamepad users won't see a silly semi-colon! :P [*]Added extra platform on 1.4 in the hive so getting the first rocket ammo pickup will be less annoying. [*]Fixed glitch where sometimes falling flying enemies would get stuck and not disappear. [*]On Stage 5.4, I made it to where the camera in the first water area will follow the player if you fall all the way down the first pit. [*]For stage 6.4, I enhanced the Leaf Copter code so that rare glitches with being unable to fly do not occur. Also added a hint on how to operate the Leaf Copter. [*]Fixed glitch where pausing game while crouching and releasing crouch during pause leaves you still crouched upon unpausing. [*]Now the non-instant kill ground spikes will properly launch the player into the air each time. [*]Made pause menu black background transparent so you can see the player's position when the first pause menu is shown. [*]Some miscellaneous behind the scenes code, for possible future content. [*]...And most importantly now you can pet the cats in Stage 7.3! Added new achievement! [/list] Thanks again for your support and interest. :-)