Notes:
Thanks to some recent feedback (and a nice and detailed e-mail from a player), I've got a new update for the game! A big thank you to everyone who has played the game!
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[*]1.3.1B addition (thanks to a request in discussion board): Added option to enable/disable 'short-jumping' in controls menu. When enabled, short-jumping allows you to control jump height by how long you hold the jump button. Barely tapping it will give you a small hop, and holding will make you jump higher. (This also currently only affects the regular player, morphing sphere and the froggy transformations.)
[*]Fixed gamepad glitch where crouching and rapidly pressing up and jump+attack would allow for an upwards whip attack while jumping.
[*]Changed vehicle hint text to "press activate button" so that gamepad users won't see a silly semi-colon! :P
[*]Added extra platform on 1.4 in the hive so getting the first rocket ammo pickup will be less annoying.
[*]Fixed glitch where sometimes falling flying enemies would get stuck and not disappear.
[*]On Stage 5.4, I made it to where the camera in the first water area will follow the player if you fall all the way down the first pit.
[*]For stage 6.4, I enhanced the Leaf Copter code so that rare glitches with being unable to fly do not occur. Also added a hint on how to operate the Leaf Copter.
[*]Fixed glitch where pausing game while crouching and releasing crouch during pause leaves you still crouched upon unpausing.
[*]Now the non-instant kill ground spikes will properly launch the player into the air each time.
[*]Made pause menu black background transparent so you can see the player's position when the first pause menu is shown.
[*]Some miscellaneous behind the scenes code, for possible future content.
[*]...And most importantly now you can pet the cats in Stage 7.3! Added new achievement!
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Thanks again for your support and interest. :-)