Patch 1.0.3 available now!

Ver. 1.0.3 patch notes: [list] [*]You can now find several types of sub-weapons on each stage instead of one type per stage; [*]Created sub-weapon inventory and swap button. Now you can pick up more than one sub-weapon and swap between them; [*]Included sub-weapons from stages 1 and 2: Throwing Knife and Throwing Torch; [*]Increased easy mode lives to 6 from 3, normal mode lives to 4 from 3, and hard mode still has 3 lives; [*]Streamlined stage select menu screen; [*]When quitting game from main menu a short pause and screen change occurs, to ensure a clean closing of the program; [*]Added loading screens to ensure that data saving/loading is processed completely; [*]Massively overhauled widget back-end programming for more efficiency/versatility for new menus to be included in later updates; Stage 3: [*]Decreased Crystal Golem boss health to 800 from 1000, to make it less grindy. Changed some of its attacks and reactions to make it more challenging; [*]Edited Stage 3-1 background wind sound effect to loop seamlessly instead of having abrupt end/beginning; [*]Increased damage of Throwing Cross from 50 to 60; Stage 6: [*]Damage to Wisp Lord: throwing leaves do 50 damage, other projectiles do 35 damage. Bombs do nothing; [*]Some other stuff too! [/list] Thank you for reading!