Patch 1.0.2 is out!

Ignited Steel: Mech Tactics

Ignited Steel is a mech roguelike turn-based-tactics game. Manage a team of overheating old-tech mechs, more heat means more vulnerability and damage! Unravel the galaxy’s story as you travel from node to node, improving your mechs, acquiring new pilots, and defeat the sentient A.I. overlord!

Thanks to your daily feedback, we are still updating, balancing, fixing and working on the game every day! [b]Please keep those suggestions coming[/b]. Some of you will recognize changes in this patch that you have proposed yourself! Here you have a comprehensive change log with the details of this update! We will keep working on Ignited Steel! See you soon! [hr] [/hr] Changelog: ## [1.0.2] - 2022-03-14 ### Changed - Balanced module drop rates. - Bosses now ignore allied turrets. - Lowered allied turrets' priority during enemy turn planning. ### Fixed - Solved Marco Aznable's native skill. - Fixed issues with contracts "Into the great unknown" and "Keeping it cool". - Scale problem with Module Substitution menu's "Cancel" button. - Bug provoked by Ballistic Shield module. ### Known issues - Tooltips appear out of display bounds at certain screen resolutions. - Certain UI elements overlap each other at 1440p screen resolution.