Gear up, team up, and exterminate! Become the ultimate mech pilot in BIG SHOTS, the action-packed VR roguelite where youâll battle alien hordes, earn upgrades, and forge an unstoppable mech to reclaim Earth.
[h1]đď¸Patch 1.3.0 is here![/h1]
[h2]đ§âđ§ Changes[/h2]
Hi everyone, hope you are all having a good day! Here are the details for the latest 1.3.0 patch:
[h3]𼽠General[/h3]
⢠We have added [b]a new screen to the mech stats panel![/b] You can now see a list of all the upgrades you have acquired throughout your Run!
⢠[b]We have improved stability across the board[/b] (We realize this is vague but itâs just code refactoring and guard clauses: most actual fixes were contained in the previous Hotfix patch.)
⢠Purchasing an item while having an empty equipment slot equipped now automatically equips that item.
⢠We have added lights to the mechâs headlights in the Hangar!
⢠[b]Bugparts now no longer get collected if your tank is full,[/b] giving your partner a chance to pick more up!
⢠Made it possible to shoot through fences in maps that have fences.
[h3]đź Upgrades[/h3]
⢠[b]Life Drain and Vampiric Damage have been fixed[/b], we've tuned their numbers as well:
â Life Drain has a 50% chance to convert 3% of damage done to mech health. (aka: for each 1000 damage you deal you should heal 15 hp.)
â Vampiric damage has 100% chance to convert 10% of damage done to Mech health. (aka: for each 1000 damage you deal, you deal 900 damage and heal 100 health.) But enemies also do double damage to you. (NOTE: This is meant to give a âsafeâ and âunsafeâ option, one that supports a little bit constantly, and one with high risk-reward.)
⢠[b]The Grenade Launcher has been buffed[/b] from 160 to 210 (Note: We received feedback that the Grenade Launcher was quite underpowered compared to the Flak, especially after a few good upgrades. This should make the damage more reliable; from two grenades barely killing a 300hp Grunt to two grenades for sure killing a 300hp Grunt and heavily damaging the ones around it):
⢠Grenade direct hit damage has been uptuned from[b] 60 to 80.[/b]
⢠Grenade AOE damage has been uptuned from [b]100 to 130.[/b]
[h3]đ Sounds[/h3]
We have added many more sounds in the hangar and in-game, so keep an ear out!
⢠Queen makes sounds when changing phases.
⢠Hangar buttons now make sounds consistently.
⢠Equipping weapons, cosmetics, and upgrades now make some noise!
⢠The mechs in the victory scene now make some noise!
⢠You will get a unique noise after picking an upgrade in-game, depending on their rarity.
⢠The Slicer and Droughtwave upgrades now have SFX!
⢠You now get a sound when invited to join a game and receive a friend request!
⢠We added a sound to our error pop-up, but hopefully you wonât hear that one a lot.
[h3]đ ď¸ Major Fixes[/h3]
⢠We have pre-emptively fixed an issue with the â[b]Buy All Cosmetics[/b]â Achievement & Trophy. This should now work even if we remove and add items from the Cosmetics menu.
⢠We have fixed issues with the â[b]Explode on Impact[/b]â and â[b]Boobytrap[/b]â Grenade Launcher upgrades: these should now be much easier to use.
⢠[b]We have resolved issues with the âLife Drainâ and âVampiric Damageâ permanent upgrades![/b]
[h3]đ ď¸ Minor Fixes
[/h3]⢠We have fixed issues with our enemy navigation, which was causing enemies to get stuck in place.
⢠We fixed an issue when equipping the â[b]Empty[/b]â item: this should now be much easier to use.
⢠We have implemented various smaller UI fixes:
⢠The microphone icons have gotten an update.
⢠[b]Fixed the Spewer boss missing SFX for their laser attack.[/b]
[b]⢠Fixed wall visuals in The Abyss.[/b]
⢠Fixed an issue with the slicer upgrades no showing particles correctly.
⢠Drastically reduced the the âImmuneâ text spam when hitting bosses with weapons like Laser and Flamethrower.
⢠Fixed some surplus text in subtitles.
⢠Downtuned the particles related to Lifesteal upgrades (they should now accurately convey the amount gained)
⢠We have fixed some floor colliders having the wrong mask causing loot to fall through floors (Tangled Nest).
⢠Removed a surplus spawn point in The Yard which causing players to spawn outside of the map.
Please keep the feedback coming on our Discord channel so we can always have a close look! We will continue to work hard to make BIG SHOTS the best experience for you :)