🛠️ Patch 1.3.0 - Patch Notes

BIG SHOTS

Gear up, team up, and exterminate! Become the ultimate mech pilot in BIG SHOTS, the action-packed VR roguelite where you’ll battle alien hordes, earn upgrades, and forge an unstoppable mech to reclaim Earth.

[h1]🗒️Patch 1.3.0 is here![/h1] [h2]🧑‍🔧 Changes[/h2] Hi everyone, hope you are all having a good day! Here are the details for the latest 1.3.0 patch: [h3]🥽 General[/h3] • We have added [b]a new screen to the mech stats panel![/b] You can now see a list of all the upgrades you have acquired throughout your Run! • [b]We have improved stability across the board[/b] (We realize this is vague but it’s just code refactoring and guard clauses: most actual fixes were contained in the previous Hotfix patch.) • Purchasing an item while having an empty equipment slot equipped now automatically equips that item. • We have added lights to the mech’s headlights in the Hangar! • [b]Bugparts now no longer get collected if your tank is full,[/b] giving your partner a chance to pick more up! • Made it possible to shoot through fences in maps that have fences. [h3]🔼 Upgrades[/h3] • [b]Life Drain and Vampiric Damage have been fixed[/b], we've tuned their numbers as well: ┗ Life Drain has a 50% chance to convert 3% of damage done to mech health. (aka: for each 1000 damage you deal you should heal 15 hp.) ┗ Vampiric damage has 100% chance to convert 10% of damage done to Mech health. (aka: for each 1000 damage you deal, you deal 900 damage and heal 100 health.) But enemies also do double damage to you. (NOTE: This is meant to give a “safe” and “unsafe” option, one that supports a little bit constantly, and one with high risk-reward.) • [b]The Grenade Launcher has been buffed[/b] from 160 to 210 (Note: We received feedback that the Grenade Launcher was quite underpowered compared to the Flak, especially after a few good upgrades. This should make the damage more reliable; from two grenades barely killing a 300hp Grunt to two grenades for sure killing a 300hp Grunt and heavily damaging the ones around it): • Grenade direct hit damage has been uptuned from[b] 60 to 80.[/b] • Grenade AOE damage has been uptuned from [b]100 to 130.[/b] [h3]🔊 Sounds[/h3] We have added many more sounds in the hangar and in-game, so keep an ear out! • Queen makes sounds when changing phases. • Hangar buttons now make sounds consistently. • Equipping weapons, cosmetics, and upgrades now make some noise! • The mechs in the victory scene now make some noise! • You will get a unique noise after picking an upgrade in-game, depending on their rarity. • The Slicer and Droughtwave upgrades now have SFX! • You now get a sound when invited to join a game and receive a friend request! • We added a sound to our error pop-up, but hopefully you won’t hear that one a lot. [h3]🛠️ Major Fixes[/h3] • We have pre-emptively fixed an issue with the “[b]Buy All Cosmetics[/b]” Achievement & Trophy. This should now work even if we remove and add items from the Cosmetics menu. • We have fixed issues with the “[b]Explode on Impact[/b]” and “[b]Boobytrap[/b]” Grenade Launcher upgrades: these should now be much easier to use. • [b]We have resolved issues with the “Life Drain” and “Vampiric Damage” permanent upgrades![/b] [h3]🛠️ Minor Fixes [/h3]• We have fixed issues with our enemy navigation, which was causing enemies to get stuck in place. • We fixed an issue when equipping the “[b]Empty[/b]” item: this should now be much easier to use. • We have implemented various smaller UI fixes: • The microphone icons have gotten an update. • [b]Fixed the Spewer boss missing SFX for their laser attack.[/b] [b]• Fixed wall visuals in The Abyss.[/b] • Fixed an issue with the slicer upgrades no showing particles correctly. • Drastically reduced the the “Immune” text spam when hitting bosses with weapons like Laser and Flamethrower. • Fixed some surplus text in subtitles. • Downtuned the particles related to Lifesteal upgrades (they should now accurately convey the amount gained) • We have fixed some floor colliders having the wrong mask causing loot to fall through floors (Tangled Nest). • Removed a surplus spawn point in The Yard which causing players to spawn outside of the map. Please keep the feedback coming on our Discord channel so we can always have a close look! We will continue to work hard to make BIG SHOTS the best experience for you :)