[h1]Patch 1.2.0.2 is Now Live![/h1]
[h1][b]So many fixes it will make your head pop off!... [/b][/h1]
[h1]Well... this is a pretty major update, so we are moving up to Version 1.2. This update brings a lot of fixes as well as additional changes and additions we hope you will enjoy![/h1]
[img]https://media.giphy.com/media/Am1nhjxVA0fEQ/giphy.gif[/img]
[b]List of fixes, changes, and additions included in the current patch:[/b]
[list]
[*]Added Raw Input to turn off camera smoothing and get X and Y directly from mouse Input.
[*]Added invincibility to boss flying phase. This changes the boss encounter dramatically
[*]Fixed boss enemy waves and scaled their HP based on stage
[*]A huge tune up on the entire stage and wave balancing
[*]Fixed bug in all perc rewards (Percs have also been tuned slightly)
[*]Ability damage is now scaled by power levels and special abilty
[*]Tuned AI Vision system for better performance
[*]Bullets are now unable to penetrate the darkness
[*]The darkness border visibily has been updated with a new shader
[*]Revamped the Paint Job engine as it was in a half broken state on launch (You can now select from some pre defined paintjobs) In the future were going to expand on this further and open it up for community submissions.
[*]Fixed avoidance perc as it was able to fully remove all incomming damage (working on a stats view displaying current bonuses in perc slots)
[*]Fixed damage bonus calculation and overall damage balancing
[*]Cleaned up Leaderboards and State screen, added in new extras tab
[*]To ensure killing endures, the "Hand of God" appears.
[*]AI behavior states have been tuned and new states added
[*]Increased size of light zone perimeter indicator slightly
[*]Inflated the scoring system to reflect the new changes
[*]Fixed "Dark Ones" hitbox and collision problem added new death effect.
[*]Having more void portals up will allow you to teleport to another random portal location instead of receiving damage
[*]Void portal controller has been refactored to fix portal opening in the center and near each other
[*]Fixed rotation issues on Molten Worm where during dive attack it would continue rotating toward player
[*]Added roll again to the rolled perk status screen (Whichever you rolled, [*]Rune, or Purified Token you will reroll that same currency)
[*]Fixed a few glitches happening on the main humanoid enemies, added a fix for ragdoll settled values and dissolve if glitches out. (Still need to spend more time on the visual death aspect ie: ragdoll and dissolve)
[/list]
Thanks again everyone!