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[b]We are leaving early access and discontinuing support on TENET.[/b]
This is probably one of the worst things to have to have to write up, but the time has come and we wish there was other ways of salvaging something we spent quite a lot of time working on. I think the hardest part is letting go, and having to disappoint a lot of new and existing players.
There were a few issues on launch that we managed to clear up, and a few minor ones that we never managed to track down.
All in all we had quite the ride and we learned many things along the way. It was our first launch on Steam and we hope to have more in the future. We made some friends, was able to give some players a fun experience, and angered and disappointed a few...
We had a growing list of features and a few fixes that needed to happen, along with some Achievement problems that were found out late after launch, but we never managed to get around to fixing.
One of the main reasons we need to discontinue support is that the version of our engine we are using is now 3 years old, and a lot of problems were due to not being able to update to the latest version without rewriting a lot of the existing code base.
Developing games and apps has always been a hobby for us, dedicating countless hours after work and weekends the inspiration and motivation to push forward starts to run dry after a few years. Dedicating years to developing a game can really burn you out, and we experienced that considering the scope of the game we set out to make and the fact there is only two of us.
We started working on other projects that inspired us more which we continue to work on to this date, also spending more time playing games which is the primary reason and inspiration for us wanting to make our own games.
We managed to bring the game to a stable enough state to not have any major hang ups in game play, and we hope that we may still find some new players who enjoy this sort of experience.
[b]Thanks for playing.[/b]