[h1]Patch 1.1.12 is now live![/h1]
[h1]This patch fixes up several issues that were left behind after the AI Controller patch, along with a few new tweaks, including the nasty stuck in place bug![/h1]
[b]List of fixes included in the current patch:[/b]
[list]
[*]Fixed the player sticking bug (this was due to some pooling issues where the enemies were not being reset and you were being blocked by an actual enemy but the rig was not on it's origin.
[*]Fixed stuck in place bug where the physics was sticking the player to the ground in some cases.
[*]Tuned firing mechanics slightly.
[*]Fixed Lost Life Charge (discharge) You are unable to fire the weapon after you lose a life momentarily. Releasing the trigger and pulling it again will let you fire immediatly.
[*]Added a new trigger for when player is close to "Consumed" enemies. They will be set to always ragdoll when killed.
[*]Fixed a object reference bug when the stage is cleared.
[*]Tuned the hitboxes slightly on "Consumed"
[*]Increased the size of the hitbox on the "Ember" (explosive) enemies
[/list]
Thanks again everyone!