Patch 1.197

Our Adventurer Guild

Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild strive under your leadership? Or will it finally disband under it?

Bugfix: - Fixed a bug where you could get two demonic essence from the Bandit King Fight - Fixed a wrong tag on a bard song - Fixed a bug where 10 Revelation Stacks did not give the BP it should - Fixed a bug where in the Quest "The Divine Hunt" where the game would give you the wrong text when saving the girl, if you only had 3 turns to save her - Fixed a bug where using the continue would not work sometimes when first booting up the game Gameplay Changes: - Elites will no longer get bonus levels but their stat multiplier has been increased from 30% to 50%. This should make elites easier to handle in the early game without reducing their strength too much - Elite Skill Iron Skin will now add 3 Bonus Physical Resistance per level instead of a flat 100 - Elite Skill Magical Void will now reduce Arcane/Divine damage by 4% per level up to 70% - Reduced Multistrike Scaling from 60% to 40% Quality of Life: - Added a warning if you click on continue after a battle if there is still loot to be collected - When failing a single person skillcheck, you will no longer automatically accept the result with the interact key Misc: - When first starting a quest, you will immediately try to spot for traps