Patch 1.11: IT’S A TRAP!

KROSMAGA

Krosmaga is a game of skill where the Twelve Gods of the Krosmoz universe settle their differences by pitting creatures, mortals, and demi-gods against each other in a battle of truly epic proportions!

Update 1.11 balances a few cards, fixes a few bugs, and provides a new main menu! [h1]WHAT'S NEW[/h1] [b]GENERAL[/b] [list][*]Following the Trophy and Platform creation contest, we've added two new offering quests that let you win the Flying Forban platform/medalion and the Champion of Flead trophy. [*]The main menu has been given a facelift to more clearly display the various menus. [*]We've improved the start of the game for new players after they complete the tutorial. [*]More to win per victory: Each victory now earns you 10 kamas, up to 120 kamas per day. [*]More roulette winnings: The 5-kama and 5–krosmic dust thresholds have been replaced by a 15-kama/15-fragment threshold. You'll now get boosters more often.[/list] [h1]BALANCING[/h1] [b]GENERAL[/b] [list][*]Bodyguard: In order to make this ability more consistent and comprehensive, the mechanic has been changed. In the event of area-of-effect damage, bodyguards now receive damage first.[/list] [u]Eniripsa[/u] [list][*]Asprogik Fousand: Health points changed from 4 HP to 2 HP.[/list] [u]Sram[/u] [list][*]Sufod: Effect modified. "Banishes the last card that went to your discard pile to be summoned," is now "APPEARANCE: Puts the first Sram from your deck in your hand if your discard pile is not empty." Cost increased from 0 AP to 2 AP. [*]Funereal Initiate: Effect modified. "NECRO. APPEARANCE: Puts the first trap from your deck in your hand," becomes "NECRO. APPEARANCE: Puts the first trap from your deck in your hand; it costs 1 AP less." Cost changed from 5 AP to 4 AP. [*]Treacherous Heroine: Effect modified. "Reduces the countdown of Sram traps in your opponent's hand by 1 turn," becomes "As long as she's in play, activated traps from your opponent's hand cost 4 AP more and inflict 1 extra damage." Health points changed from 3 HP to 4 HP. [*]Unsettling Trap: Cost reduced from 4 AP to 2 AP. [*]Activated Unsettling Trap: Effect modified. "Draw 2 cards. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Draw 2 cards. You have 1 turn to play it, or all your Dofus will suffer 1 damage." [*]Lethal Trap: Cost changed from 4 AP to 3 AP. [*]Activated Lethal Trap: Effect changed. "Destroy one of your Minions. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Destroy one of your Minions. You have 1 turn to play it, or all your Dofus will suffer 1 damage." [*]Activated Explosive Trap: Effect modified. "Inflicts 2 damage on your Minions. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Inflicts 3 damage on your Minions. You have 1 turn to play it, or all your Dofus will suffer 1 damage."[/list] [u]Neutral[/u] [list][*]Shadow: Effect modified. "END OF TURN: Puts 1 card from your hand in your opponent's hand and puts 1 card from your opponent's hand in your hand," becomes "APPEARANCE: Repel a Minion by 7 cells. Inflict 4 damage on it if you have a vigilante on the field." Attack changed from 6 AT to 4 AT. Health points changed from 3 HP to 6 HP. [*]Prince Lackbeard: Effect modified. "COUNTERATTACK: Puts the last Minion that went to your discard pile in your deck," becomes "COUNTERATTACK: Puts the last Minion that went to your discard pile in your hand." Health points changed from 4 HP to 5 HP.[/list] [h1]BUGFIXES[/h1] [b]GENERAL[/b] [list][*]Fixed a bug in the loading screen that made the gods pass in front of the rest of the interface. [*]Fixed a bug that made the sides of the field appear when the quality was changed during the tutorial. [*]Fixed a bug that allowed event cards to appear before their unlock date. [/list] [b]CARDS[/b] [list][*]Fixed a bug that resulted in card cost reductions not always being un-applied after they were activated (for example, Amalia** when Maddolls were on the field, or Emma Sacker returned to a hand and played again immediately). [*]Fixed a typo in the HORDE effect help window. [*]Botany: The text now indicates that only one allied seed can be transformed.[/list]