Patch 1.1.4 - Valentine's Day

PlateUp!

Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with new unlocks, abilities and dishes in procedurally-generated locations. Classic cooking action with permanent roguelite progression. Hire your friends - or do it all yourself!

[h2]Features[/h2] [list] [*] [b]Romantic Map -[/b] Celebrate Valentine's Day on the new Romantic event map, with new wallpapers, floors and decorations! [*] [b]Groups -[/b] Cater your restaurants to Couples, a new group card that adds a special customer type. Currently only on the Romantic map [*] [b]Setting Selector -[/b] You can now choose your restaurant's setting, from City, Country, Alpine and Autumn, in the lobby, independently of the seed. This means you can play your favourite layouts on whichever setting you like. You can also now reroll the maps in the lobby by changing the setting, and unlock two additional dish slots for a total of 6 [*] [b]Seed fixes -[/b] Seeds have been improved and should be more consistent everywhere. Random maps now have correct seeds, and maps that can't be recreated via a seed (i.e. special event maps) won't show an incorrect seed. These improvements should make seeded layouts more stable going forward, but unfortunately some layouts may have changed [*] [b]Host stand -[/b] The host stand has returned; add one of these to your restaurant to bring a queuer in from the cold, and place their menu exactly where you want them to sit - no more solo diners taking the best tables! [*] [b]Tray improvements -[/b] The tray has been *trained* to work better, and will now try and remember what you're doing. If you've just taken a plate from a plate stack, it'll try taking another before putting one down. This should make it work better with dirty dish racks, dishwashers and more! [*] [b]Korean and Turkish support -[/b] The game can now be played in both Turkish and Korean! (If you've already played the game, your language won't be detected and you can change it in the options menu) [/list] [h2]Balance[/h2] [list] [*] Patience was previously able to exceed the maximum in the bar. This has been changed so that adding patience will no longer go above the initial value. [*] The booking desk has been added to the shop (for free) if you don't already own one. Now you don't have to regret skipping out on it. [*] Messes can no longer spawn on the front door tile [*] Autumn maps will now offer customer cards once all food is taken [*] Portioners now work with things that leave something behind after being split, such as potato salad or pots of beans [*] Dumplings are now unlocked normally rather than always being available. The diner map has been moved from level 8 to level 4 [*] Customer schedules are calculated more accurately and update dynamically during the day if players leave and join [/list] [h2]Fixes[/h2] [list] [*] Pointing multiple combiners at a sink will no longer cause items to duplicate [*] Dropping letters inside or outside no longer affects what they will be [*] Fixed some cases where you couldn't pick up a blueprint you were standing on [*] Twitch names will no longer be used up in practice mode [*] Dish cards now have their own icon [*] Grabbers reset their pushing progress correctly when empty [*] Meat sources now have unique names [*] Fixed some incorrect appearances of colourblind support letters [/list] [h2]Mod Support[/h2] [list] [*] Fixed a typo in HardcodedBlockers that prevented them from being added to unlocks [*] Improved IApplianceProperty and IItemProperty so that custom attachment logic is no longer necessary [/list]