Emergency Call 112 – The Fire Fighting Simulation 2
Emergency Call 112 – The Fire Fighting Simulation 2 is the consequent further development of the successful first part, which lets every Firefighter Fan experience the way a professional fire brigade works.
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Patch 1.1.16401 for Emergency Call 112 - The Fire Fighting Simulation 2 is now available!
We have of course not stopped working on Emergency Call 2 and are in fact already working on new content and improvements.
Read the full changelog below:
NEW:
- Update to Unity3D 2023.1
- Update to Netcode 1.6
- Update to Transport Layer 2.0 for Dedicated Server
- Added computer to start specific missions (office)
- New system for rendering hoses/cables
- Modding package removed, requires complete revision
OPTIMIZED:
- Barriers could "impale" vehicles
- Corrected calculation of water consumption
- UI hints overlapped
- Added missing car to container fire mission
- Fan had no animation after setting it down
- RMLT basket could be moved under the terrain
- Tutorial: no highlight for computer use
- Adjusted localization for hints
- Vehicles could not reach the parking spots during various missions
- Volunteer fire department mode was not displayed correctly for some people
- Fixed crash at game start due to loading invalid skins
- Settings: Screen resolution selection list is now displayed correctly
- Car fire: Problems with AI pathfinding fixed
- Car fire: Subsequently alerted RTW can now leave the scene
- Container fire: Fixed AI routing problems
- Container fire: Subsequently alerted police can now move off again
- Container fire: Fixed AI problems with placement of the standpipe
- Tree saw operation: Fixed AI way finding problems
- Tire pile fire: Fixed AI way finding problems during the extinguishing attack
- Parking garage fire: Ember pockets played false animations
- Parking garage fire: Flames were displayed in the air
- Dynamic lights for fire were not deactivated
- Missing localization for controller setting
- Missing highlight for some interactions (e.g. extinguishing monitor)
- Extinguishing monitor was not fully retracted
- RMLT supports only retract after tools have been packed
- All NPCs had the same default color
- Emergency vehicles sometimes waited indefinitely for departure from the station
- Matchmaking/server browser completely via Steam due to reliability
- MP: Client could not operate pump correctly
- MP: Some interactions were not synchronized
- MP: Two clients could start the same interaction
- MP client: Client hangs after dialog with NPC
- MP: Possible crash when connecting the client
- MP: No unit selected after leaving the Tactical View
- MP client: Crash when invalid prefab was requested
- MP client: Items not initialized correctly (e.g. standpipe on hydrant)
- MP: Hose connections were not fully initialized
- MP client: Parking spot not visible
- MP: AI traffic was not synchronized
- MP: Deactivated AI vehicles blocked client
- MP client: RMLT cabin could not be used
- MP client: Extinguishing monitor/quick extinguishing device did not work
- MP: Navigation mesh for missions was not fully generated
- MP client: Interaction with NPC blocked characters