Emergency Call 112 – The Fire Fighting Simulation 2

Emergency Call 112 – The Fire Fighting Simulation 2 is the consequent further development of the successful first part, which lets every Firefighter Fan experience the way a professional fire brigade works.

[img]{STEAM_CLAN_IMAGE}/38629291/803720b429bc9d1f81807b5dca7dd1a77f387f62.png[/img] Patch 1.1.16401 for Emergency Call 112 - The Fire Fighting Simulation 2 is now available! We have of course not stopped working on Emergency Call 2 and are in fact already working on new content and improvements. Read the full changelog below: NEW: - Update to Unity3D 2023.1 - Update to Netcode 1.6 - Update to Transport Layer 2.0 for Dedicated Server - Added computer to start specific missions (office) - New system for rendering hoses/cables - Modding package removed, requires complete revision OPTIMIZED: - Barriers could "impale" vehicles - Corrected calculation of water consumption - UI hints overlapped - Added missing car to container fire mission - Fan had no animation after setting it down - RMLT basket could be moved under the terrain - Tutorial: no highlight for computer use - Adjusted localization for hints - Vehicles could not reach the parking spots during various missions - Volunteer fire department mode was not displayed correctly for some people - Fixed crash at game start due to loading invalid skins - Settings: Screen resolution selection list is now displayed correctly - Car fire: Problems with AI pathfinding fixed - Car fire: Subsequently alerted RTW can now leave the scene - Container fire: Fixed AI routing problems - Container fire: Subsequently alerted police can now move off again - Container fire: Fixed AI problems with placement of the standpipe - Tree saw operation: Fixed AI way finding problems - Tire pile fire: Fixed AI way finding problems during the extinguishing attack - Parking garage fire: Ember pockets played false animations - Parking garage fire: Flames were displayed in the air - Dynamic lights for fire were not deactivated - Missing localization for controller setting - Missing highlight for some interactions (e.g. extinguishing monitor) - Extinguishing monitor was not fully retracted - RMLT supports only retract after tools have been packed - All NPCs had the same default color - Emergency vehicles sometimes waited indefinitely for departure from the station - Matchmaking/server browser completely via Steam due to reliability - MP: Client could not operate pump correctly - MP: Some interactions were not synchronized - MP: Two clients could start the same interaction - MP client: Client hangs after dialog with NPC - MP: Possible crash when connecting the client - MP: No unit selected after leaving the Tactical View - MP client: Crash when invalid prefab was requested - MP client: Items not initialized correctly (e.g. standpipe on hydrant) - MP: Hose connections were not fully initialized - MP client: Parking spot not visible - MP: AI traffic was not synchronized - MP: Deactivated AI vehicles blocked client - MP client: RMLT cabin could not be used - MP client: Extinguishing monitor/quick extinguishing device did not work - MP: Navigation mesh for missions was not fully generated - MP client: Interaction with NPC blocked characters