Emergency Call 112 – The Fire Fighting Simulation 2

Emergency Call 112 – The Fire Fighting Simulation 2 is the consequent further development of the successful first part, which lets every Firefighter Fan experience the way a professional fire brigade works.

[img]{STEAM_CLAN_IMAGE}/38629291/803720b429bc9d1f81807b5dca7dd1a77f387f62.png[/img] A new update for Emergency Call 112 - The Fire Fighting Simulation 2 is available now! Check the full changelog here: [list] [*] DLK hose display incorrect [*] WLF supports were ignored when packing up [*] AT DLK did not put down the PA after deployment [*] Optimized approach to parking positions [*] Crash when returning to the main menu or Ragequit [*] Error when calculating vehicle path (freeze) [*] Crash when accessing working memory [*] Crash when reserving goals by AI agent [*] Crash when placing the extinguishing water outlet [*] Crash during evaluation for the hospital journey [*] Crash when clearing away objects (e.g. tree saw operation) [*] Crash after uncovering embers [*] Crash when entering the DLK cage [*] Crash during vehicle inspection/light check [*] Crash in the AI when negotiating the goals [*] DLK does not react to reparking during apartment02 fire [*] Error when loading the Portuguese dialogs [*] DLK/WLF support control completely revised by AI [*] Speedometer is not updated when vehicle is taken over (SP+MP) [*] AI problems when reversing and parking [*] AI problems with support control (DLK + WLF) [*] Missing localization for WLF specific tasks [*] Problems when maneuvering the WLF [*] Blocker when checking the HLF and TLF vehicles [*] Crash when connecting items (hoses, cables, etc.) [*] Crash when changing to the driver of a vehicle [*] MP: Crash - When picking up a container that has not yet been spawned [/list]