Emergency Call 112 – The Fire Fighting Simulation 2
Emergency Call 112 – The Fire Fighting Simulation 2 is the consequent further development of the successful first part, which lets every Firefighter Fan experience the way a professional fire brigade works.
[img]{STEAM_CLAN_IMAGE}/38629291/803720b429bc9d1f81807b5dca7dd1a77f387f62.png[/img]
A new update for Emergency Call 112 - The Fire Fighting Simulation 2 is available now!
Check the full changelog here:
[list]
[*] DLK hose display incorrect
[*] WLF supports were ignored when packing up
[*] AT DLK did not put down the PA after deployment
[*] Optimized approach to parking positions
[*] Crash when returning to the main menu or Ragequit
[*] Error when calculating vehicle path (freeze)
[*] Crash when accessing working memory
[*] Crash when reserving goals by AI agent
[*] Crash when placing the extinguishing water outlet
[*] Crash during evaluation for the hospital journey
[*] Crash when clearing away objects (e.g. tree saw operation)
[*] Crash after uncovering embers
[*] Crash when entering the DLK cage
[*] Crash during vehicle inspection/light check
[*] Crash in the AI when negotiating the goals
[*] DLK does not react to reparking during apartment02 fire
[*] Error when loading the Portuguese dialogs
[*] DLK/WLF support control completely revised by AI
[*] Speedometer is not updated when vehicle is taken over (SP+MP)
[*] AI problems when reversing and parking
[*] AI problems with support control (DLK + WLF)
[*] Missing localization for WLF specific tasks
[*] Problems when maneuvering the WLF
[*] Blocker when checking the HLF and TLF vehicles
[*] Crash when connecting items (hoses, cables, etc.)
[*] Crash when changing to the driver of a vehicle
[*] MP: Crash - When picking up a container that has not yet been spawned
[/list]