Emergency Call 112 – The Fire Fighting Simulation 2

Emergency Call 112 – The Fire Fighting Simulation 2 is the consequent further development of the successful first part, which lets every Firefighter Fan experience the way a professional fire brigade works.

In addition to the new Swap Body Vehicle add-on, two patches for Emergency Call 112 - The Fire Fighting Simulation 2, are also going into the default branch at the same time and are therefore available to everyone. These are patch 1.1.16464b, which went into open beta in January, and the new patch 1.2.17200. Here is the changelog: Patch Notes 1.2.17200 NEW: - Swap Body Vehicle DLC - New NEF implemented - Upgrade to Unity 2023.2.20f1 BUGFIX: - Optimised performance in the main menu - Extension of the DLK supports revised - Internal logic of the parking positions redesigned - Debug output (beta) optimised to prevent FPS drops - Max. Traffic density increased (can cause traffic jams) - Fire behaviour of car fire in multi-storey car park revised - Fire extinguishing positions for lorry fire on motorway improved - Fire at tyre stack optimised - Move off ambulance for car fire on motorway - Fire synchronisation adjusted - Display navigation when player leaves road - Incorrect NPC text for flat fire 01 - Missing information texts added (light mast, monitor, etc.) - Missing car in container fire (Lippenstraße) - Error when AI starts at red traffic lights - Box collider for handrails in buildings - Parking position of DLK car park fire optimised - Interaction monitor and light mast revised - Interlocking vehicles in car fire on motorway - Smoke reduced after extinguishing the WB - Roads with inclines optimised - Blocker when exiting the DLK cage without deployment - Incorrect calculation of AI traffic in TV - Missing locomotives added - Crash when leaving the game during VF training course - Turning speed of steering wheel optimised for vehicles - Ladder on the auxiliary fire tender could be picked up from the ground - Blocker when reparking cat on tree - Move off DLK during cat on tree operation - AI traffic density revised - VF completion of accident did not trigger - Culling recalculated - MP: Potential fix for asynchronous fire - MP: Mission reports only possible from host - MP: DLK supports revised - MP: Container fire ember nests not the same for host and client - MP: Update netcode Patch Notes 1.1.16464b BUGFIX: -Deployment Supermarket01 NPC positions improved -Added missing translations of targets -Adjusted extinguishing effect of water on tire fire -Apartment01 windows still had a collider after shattering -Removed double fire extinguisher when using it in the parking garage -You can no longer fall off the roof of the LF24 -Missing hitbox added to the hose reels -Control instructions on the DLK were not displayed correctly -Added control note for the extinguishing monitor -Operation Apartment03 Door to the backyard could not be opened -Operation Apartment03 Chief of operations is no longer stuck during site inspection -Center point of the operation at the supermarket corrected -The time on the FF's cell phone is now displayed correctly -Mission Busstop01 Bus stop hall was missing outside of missions -MP: Crash/freeze when connecting a client to the host