Patch 1.08 - Challenge Mode Updates and more

A small but mighty patch with a few challenge mode updates, QoL changes, and bugfixes. [img]{STEAM_CLAN_IMAGE}/42199056/755baf814b03725d1479837874337e2f5687dff3.png[/img] [i]Shoutouts to our current top leaderboard holders.[/i] [h1]Patch Notes[/h1] [h2]Challenge Mode Balance Updates[/h2] Some items and abilities that allowed you to earn [b]tons[/b] of gold have been changed in Challenge mode so scores on the leaderboards are more reasonable. [list] [*] STEAL now works differently in Challenge and Story modes. In Story Mode, it can be activated up to 3 times per battle. In Challenge Mode, it only works if your gold is below 20. [*] Pirate Hook now works differently in Challenge and Story modes. In Story Mode, it can be activated up to 3 times per battle. In Challenge Mode, it only works if your gold is below 20. [*] Leaderboard entries that are currently out of bounds have been removed. [/list] [h2]Other Updates[/h2] [list] [*] By popular request, Blacksmith buffs can now be reset. [*] Multiple fixes implemented for items with "start of turn" effects in [spoiler]Avarum's[/spoiler] battle. [*] Fixed an issue that caused the voracity warning to stay on screen if [spoiler]Avarum[/spoiler] is killed with a throwing knife. [*] Players will no longer fail the "Hero of Julesvale" achievement for simply changing the difficulty in the pause menu. You now need to actually start a fight at a lower difficulty to reset its progress. [*] Fixed a softlock that could occur when holding the right mouse button and moving to the Inn tile. [*] Magic Mirror's description updated. [/list]