A small but mighty patch with a few challenge mode updates, QoL changes, and bugfixes.
[img]{STEAM_CLAN_IMAGE}/42199056/755baf814b03725d1479837874337e2f5687dff3.png[/img]
[i]Shoutouts to our current top leaderboard holders.[/i]
[h1]Patch Notes[/h1]
[h2]Challenge Mode Balance Updates[/h2]
Some items and abilities that allowed you to earn [b]tons[/b] of gold have been changed in Challenge mode so scores on the leaderboards are more reasonable.
[list]
[*] STEAL now works differently in Challenge and Story modes. In Story Mode, it can be activated up to 3 times per battle. In Challenge Mode, it only works if your gold is below 20.
[*] Pirate Hook now works differently in Challenge and Story modes. In Story Mode, it can be activated up to 3 times per battle. In Challenge Mode, it only works if your gold is below 20.
[*] Leaderboard entries that are currently out of bounds have been removed.
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[h2]Other Updates[/h2]
[list]
[*] By popular request, Blacksmith buffs can now be reset.
[*] Multiple fixes implemented for items with "start of turn" effects in [spoiler]Avarum's[/spoiler] battle.
[*] Fixed an issue that caused the voracity warning to stay on screen if [spoiler]Avarum[/spoiler] is killed with a throwing knife.
[*] Players will no longer fail the "Hero of Julesvale" achievement for simply changing the difficulty in the pause menu. You now need to actually start a fight at a lower difficulty to reset its progress.
[*] Fixed a softlock that could occur when holding the right mouse button and moving to the Inn tile.
[*] Magic Mirror's description updated.
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