Patch 1.05 ( Squad AI & Map Renovations )

Zero Hour

Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. It brings a grounded, close quarter combat experience to the game.

[h1]Greetings Everyone[/h1] This patch brings some exciting new changes to the map, a whole new way for attackers to maintain cover while rappelling, and many improvements to our squad AI based on your feedback. [h3][b]New Features & Changes [/b][/h3] [list][*]Added rappel Upside down mode [*]Added Squad AI new command "Move & clear" [*]Added Squad AI ability to set "Move to" from planning table with yellow objective marker [*]Added car alarm for certain vehicles when shot [*]Added grenades breaking glass physics [*]Added Hotel Trouble ground floor window vault entry [*]Added Hotel Trouble 2 new scaffolding entry [*]Added Hotel Trouble elevator to go down to underground parking [*]Added Embassy Raid rappel from 2F bridge to 3F terrace [*]Added Residential House chicken house in Back Alley spawn [*]Added Residential House vents [*]Added Residential House new rear 2F entry [*]Added shield Foley SFX [h3]Residential House & Hotel Trouble have received new additions and changes to further enhance PvP gameplay dynamics.[/h3] [img]{STEAM_CLAN_IMAGE}/38283674/ddcd88553a24322e7f6f1bf0bff6ac31b1141196.gif[/img] For Residential House, we’ve added several new vents that attackers can use to gather intel with their drones before entering. These vents can also be used to throw grenades to the other side, creating some intense moments. We’ve also added a spiral staircase entry to the 2nd floor from the backyard, along with a few smaller tweaks. [img]{STEAM_CLAN_IMAGE}/38283674/ba9e3fb4c74d00d6a130b7854ae011164db9e9ed.gif[/img] For Hotel Trouble, we’ve added two new scaffoldings that attackers can use to rappel and enter the 3rd and 4th floors, adding more dynamics to PvP. Additionally, we’ve made one of the elevators go down to the parking area as well. [h3]Changing between rappel stances[/h3] [img]{STEAM_CLAN_IMAGE}/38283674/9207c9ca22c6b6feb5d94f1e0f1bb13e8180c7e3.gif[/img] You can now turn upside down while rappelling. Press the crouch button, "C" by default, to toggle between the two stances. You won’t be able to change stance too close to either edge of the rappel, whether moving up or down. When in the upside-down stance, you'll automatically switch back to the normal stance when reaching those edges. Please note, we are looking to further improve the upside down stance with later patches. You can also throw grenades through windows without them bouncing back due to the glass. [h3]Improved Squad AI[/h3] [img]{STEAM_CLAN_IMAGE}/38283674/13090c129e93068f28a7fe87791d66bf7b4341ec.gif[/img] Squad AI has received several improvements. You can now command your squad to "Move & Clear" by using the planning table. Right-click to set a marker, and using the yellow objective marker will command your squad to move and clear to that location. This update allows your squad AI to open doors on their own. We’ve also worked to fix several frustrating issues, like your squad pushing you or not stacking up and breaching in the correct spots. We aim to bring even more improvements in the future.[/list] [h3][b]Bug Fixes & Improvements[/b][/h3] [list][*]Fixed defender's wristbands clipping [*]Fixed co-op mission points extending 100 [*]Fixed co-op suspect blinded by flash reverting to aim when alerted [*]Fixed crouch slow locomotion animation speed [*]Fixed Hotel Trouble spawn peek from 2F restaurant [*]Fixed Embassy Raid metal grid not being bullet proof [*]Fixed Squad AI moving to another location when commanded to stack up [*]Fixed Squad AI moving to another location when commanded to move to [*]Fixed Squad AI moving and pushing other squad members when defusing door trap [*]Fixed Squad AI pushing player [*]Improved Squad AI suspect targeting [*]Improved co-op suspect AI to be alerted when player opens a door nearby [*]Improved prompts for c2 & kick and breach prompt to appear even when looking at the center [*]Improved blood splash texture [*]Improved Residential House lighting [*]Improved door trap interact SFX (Add/remove) [*]Improved door wedge interact SFX (Add/remove) [*]Removed Hotel Trouble room 302 procedural prop placement blocking balcony [*]Updated Residential House planning table [*]Updated Residential House 2F master bedroom toilet's door orientation [*]Updated Hotel Trouble planning table [/list] [b]▶️ The localization will be taking a little longer than expected as we wait for all the translations. We hope to bring that to you by 15th October.[/b] Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links: [b]➡️Discord Global Community :[/b] [url=https://discord.gg/TWpHSDN]Zero Hour Official[/url] [b]➡️Discord French Community :[/b] [url=https://discord.gg/8rK9mTv]Zero Hour France[/url] [i][b]~ Zero Hour Dev Team[/b][/i]