Patch 1.04 with Swamp love !

1Quest

1Quest is a roguelike, a challenging turn based RPG with high replay value

New content patch is live ! You will find a new race, the lizard folks, strong, with thick skin but difficulties to wear armors, and a natural affinity to Water magic. Also new spells, new monsters and some minor adjustments. You will love the new spell of the blood cult leader. Or not :) Full path note: [list] [*]New Features [list] [*]New Race! Meet the Lizard folks, strong with hard skin but poor armor skills, and natural Water affinity [*]New spell: Disease! Beware as the spell spread to additional targets to not be affected [*]New spell: Water Dance! A magic-enhanced fighting skill. [*]New spell: Clairvoyance! A simple spell to see chests, stairs, altars ... [*]New spell: Quicksand! Slow and hurt your enemies at the same time [*]New monster: Moskito! merely annoying, until it feeds too much on your blood [*]New monster: Swamp drake! Its poison breath can be deadly if you cannot kill him fast [/list] [*]Adjustments [list] [*]Swamp improvements: a lot of wandering smoke clouds should prevents you from being visible from too many enemies at once [*]The last race / class you played is now selected by default [*]The defeat screen now propose a fast restart for those who seeks only perfection (and saving all the children) [*]You can now still see loots, traps, chests and other permanents features while out of sight. [*]The last boss now knows a deadly spell which should make the fight harder [*]Charm (Enchanter) is no longer usable while you already have someone under Charm [/list] [*]Bug fixes [list] [*]The loot is now chosen based on the skills when the merchant escape rather than at the start of the level. [/list] [*]SDK modifications (see http://ratzngodz.fr/wiki for details) [list] [*]stuffPackages are now packages [*]added buildLibrary function [*]added sortArray function [*]added indexOf function [*]CctlEffectLaunchEffect and CctlEffectLaunchAction now can create new attributes in the additional parameters [*]CctlEffectLaunchAreaEffect now accept direction for the cone, instead of guessing it [/list] [/list]