Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
[img]{STEAM_CLAN_IMAGE}/43475873/31bc163eea3b1903d5d1099971b47cfcac633b40.jpg[/img]
Hi Community,
The patch 1.04 is now live! Check out the changelog below:
[h2]New Features[/h2]
[list]
[*] You can now move coffers and the resource cart.
[*] More important notifications are now shown for longer than lesser ones.
[*] Now shows ruler titles instead of realm titles on active missions.
[/list] [h2]Fixes[/h2]
[list]
[*] Several localization fixes
[*] Fixed a rare issue causing walls to instance incorrectly during placement.
[b][*]Smoke adjustments: [/b] [olist] [*] Fixed summer smoke activation issue.
[*] Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke starts
[*] Re-worked season controller and other effects, which may affects flag, lights in winter and smoke
[*] Added support for multiple smoke colours
[*] Added smoke to coal maker
[*] Fixed smoke would start with a random offset in buildings
[/olist][b][*]Fixed grass re-spawning in various scenarios:[/b] [olist] [*] Destroying on top of an area
[*] Partially building and then destroying
[*] Destroying decorations on roads
[/olist] [*] Added animated fire to workplaces.
[*] Added fire to the coal maker and ensured it uses unscaled time
[*] Fixed sparks FX and elixir resource not ignoring timescale
[*] Added smoke and fire to the blacksmith
[*] Fixed broken-looking metal bar used by blacksmith workers
[*] Corrected particle effects that would load and remain active
[*] Fixed snow/rain not stopping to load
[*] Corrected the red mesh appearing on wood gates and grass appearing underneath
[*] Fixed gaps on stone gates between towers
[*] Fixed gaps on towers between tower and wall
[*] Fixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.
[*] Fixed bugs related to Giovanni's third date.
[*] Corrected the teaching tooltip triggered when placing a palace.
[*] Fixed the Ministry of Philanthropy buff countdown display issue.
[*] Fixed issue where if trading a locked resource would not decrease the resource amount.
[*] Fixed the issue where the second Cyclops reward was not registering.
[*] Fixed the bug that allowed placing multiple beanstalks while holding the shift key.
[*] Fixed issue where reconstructing arena after defeating it would remove the statue.
[*] Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.
[*] Fixed relocating issues:
[olist] [*] After loading, caused the flag lines staying in the same place and hence the duplicated flags
[*] With different rotation would lead to floating flaglines
[/olist] [/list] [h2]Optimization[/h2]
[list]
[*] Removed unused light from coal maker
[*] Fixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview render
[*] Optimized memory usage of world map
[/list] [h2]Balancing[/h2]
[list]
[*] Fish respawn a bit faster
[*] Sickness now always starts X days after hospital is available, even if you don't build it.
[*] Coal will consume slowly during winter, but also take equally more time to make.
[/list]
Thank you for your support!
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