๐Ÿ„ PATCH 1.02 ๐Ÿ„

Fabledom

Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!

[img]{STEAM_CLAN_IMAGE}/43475873/e6d4c900e83379b62144cecbfe7b59b97c8ed15d.jpg[/img] Hi Community, Thank you for your love & support to Fabledom 1.0. Here are the patch notes 1.02. [h2]Fixes[/h2] [list] [*] Fixed "blob" animation not applying to some objects [*] Fixed loading a save during winter would result in strange shadow colors [*] Fixed some materials would get overridden when loading during winter [*] Fixed some material would get wrong settings on start [*] Fixed small/large stone deposit/ not getting covered in snow [*] Fixed ground tiles for plaza would have weird shadows [*] Fixed fog shader hole when opaques overlap the fog material [*] Fixed sometimes rain would never stop [*] Fixed beanstalk would look "radioactive" during winter [*] Fixed wood poles construction would float on buildings like the lighthouse [*] Fixed maze garden using the wrong construction poles [*] Fixed issue where The Dark Knight's second date would give negative relationship effect. [*] Fixed issues where attacking dragon did no damage. [*] Fixed some localization issues [*] Added some missing text [*] Fixed issue where fortification could go over 10 which caused several issues with troll camps (this fix will also fix saves that were broken by this) [*] Fixed issue where Golden goose coop would not render positive area effect. [*] Fixed so quest to unlock territories can't trigger during tutorial. [*] Fixed trees not being affected by cloud shadows [*] Fixed bob encounter not using unscaled time [*] Fixed bob encounter not being affected by cloud shadows [*] Fixed issue where hero would fall below map and not return (also fixed for saves where this already happened) [*] Fixed issue with wicked witches' sister event [*] Fixed a few issues that would freeze all workers [*] Fixed issue where defeating dragon would not remove the active event. [/list] [h2]Optimizations[/h2] [list] [*] Simplified world fog on low quality [*] Removed variants from water shader [*] Improved how some UI text is updated [/list] For feedback, bugs and suggestions, join our [url=https://discord.com/invite/EmThNMqc26]Discord[/url] and discuss with the developers! Thank you and we wish you live happily ever after in the realm of Fabledom. ๐Ÿฐ https://store.steampowered.com/app/1651560/Fabledom/ [url=https://discord.gg/EmThNMqc26][img]{STEAM_CLAN_IMAGE}/43475873/a90eabf1a78df95a840c967fe9d1246bf6e0f0cd.png[/img][/url] [h2]Join our Community[/h2] [h3][url=https://discord.gg/EmThNMqc26]Grenaa Games Discord[/url] [url=https://twitter.com/GrenaaGames]Grenaa Games X[/url] [url=https://twitter.com/DearVillagers]Dear Villagers X[/url] [url=https://discord.gg/dearvillagers ]Dear Villagers Discord [/url] [url=https://dearvillagers.com/newsletter/]Dear Villagers Newsletter[/url] [url=store.steampowered.com/publisher/Dear-Villagers]Dear Villagers Steam [/url] [url=https://www.youtube.com/@DearVillagers]Dear Villagers YouTube[/url] [url=tiktok.com/@dearvillagers]Dear Villagers TikTok[/url] [url=instagram.com/DearVillagers]Dear Villagers Instagram[/url] [url=facebook.com/DearVillagers/]Dear Villagers Facebook[/url] [/h3]