Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
[img]{STEAM_CLAN_IMAGE}/43475873/70f569c5b061af7b820fe3fbe938e1f9bb3491c3.jpg[/img]
Hi Community,
The patch 1.03 is now live! Check out the changelog below:
[h2]Fixes[/h2]
[list]
[*] Fixed marketplace and dancing stage not having flaglines and winter lights; added flag connection points.
[*] Fixed bank not having flaglines.
[*] Enhanced flagline generation and added connections to the mall, cafรฉ, embassy, bank, and clock tower.
[*] Added flaglines to grand theatre, hospital, palace wall tower, messenger's guild, stone gate, bakery, inn, horizontal gate, and diagonal gate.
[*] Fixed issue where destroying buildings wouldn't destroy flaglines.
[*] Flaglines now spawn over longer distances (2 tiles).
[*] Added birds to messenger's guild and musical notes to musical garden.
[*] Fixed messenger's guild not having decoration and windows.
[*] Fixed hospital and messenger's guild not tinting on hover.
[*] Fixed hanging cloth not moving on hospital.
[*] Fixed maiden's fountain not tinting on hover (water) and its particle system not stopping on pause.
[*] Fixed mall placement arrows.
[*] Updated and improved embassy and hospital decorations.
[*] Fixed water not receiving shadows.
[*] Fixed bob encounter trunk not affected by cloud shadows.
[*] Fixed horizontal palace gate not having windows material.
[*] Fixed grass respawning on stone gate and wood gate.
[*] Fixed Ferris wheel appearing pure white during winter.
[*] Fixed harvest guild not being covered in snow during winter.
[*] Added decoration to windmill and forester.
[*] Fixed bread dough in bakery using wrong material.
[*] Fixed issue where relocating buildings didn't destroy or respawn flaglines.
[*] Fixed low-quality/black forester nets not visible from inside.
[*] Fixed butterflies and town well particle systems not stopping on pause.
[*] Harvest guild can now be upgraded using crops and tulips.
[*] Build bar now closes with ESC.
[*] Fixed UI issues with quests.
[*] Territory button now appears during the tutorial upon reaching a small village.
[*] Inhabitant overview now highlights workplaces with no workers in red text.
[*] Fixed issue where autosave would save the building currently being placed.
[*] Fixed issue where carousel UI would show wrong information.
[*] Palace can no longer be destroyed with the mass destroy tool.
[*] Fixed issue where mission rewards for new fablings weren't shown.
[*] After reaching a small town, commoners can still be accepted even if population decreases.
[*] Fixed issue where missions couldn't be started with just one swordsman.
[*] Fixed mission nobility rewards not displaying everywhere.
[*] Fixed several localization issues.
[*] All ministry buffs now show current bonus values.
[*] Fixed Ferris wheel and some building parts showing as constructed before completion.
[*] Fixed prismatic liquid parts would be visible before construction completes and not using the correct construction poles mesh
[*] Fixed cliffs appearing red.
[*] Cobblestone roads now connect to terracotta ones, and vice versa.
[*] Fixed fog shader noise axis.
[*] Added support for smoke color changes during seasons.
[*] Added smoke to bakery, embassy, bank, and hospital.
[*] Fixed smoke on town houses.
[*] Fixed issue where soldiers would resurrect underneath the map; soldiers lost due to this in previous saves should be restored.
[*] Fixed issue where missions couldn't be started with only a hero.
[*] Fixed issue where Arena of Trials could load as incomplete.
[*] Fixed issue where the camera couldn't zoom in fully at random times.
[*] Fixed issue where group units didn't die when they should.
[*] Fixed issue where units could be attacked while on missions in specific scenarios.
[*] Fixed issue with Giovanni's third date events.
[*] Fixed issue with upgrading wooden gates.
[*] Fixed issue with trolls not loading properly.
[*] Saves prior to 1.0 can now court Farrah and Sir Payne.
[*] Eric Jr. can no longer spawn (until his issue is fixed).
[*] Mystic mine now behaves as intended when closing/opening.
[/list] [h2]Optimizations[/h2]
[list]
[*] Fixed potential flaglines mesh leak.
[*] Optimized particle systems handling during pause.
[/list] [h2]Balancing[/h2]
[list]
[*] Increased marketplace storage capacity and reduced upkeep requirements.
[/list]
Thank you for your support!
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