๐Ÿ„ PATCH 1.03 ๐Ÿ„

Fabledom

Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!

[img]{STEAM_CLAN_IMAGE}/43475873/70f569c5b061af7b820fe3fbe938e1f9bb3491c3.jpg[/img] Hi Community, The patch 1.03 is now live! Check out the changelog below: [h2]Fixes[/h2] [list] [*] Fixed marketplace and dancing stage not having flaglines and winter lights; added flag connection points. [*] Fixed bank not having flaglines. [*] Enhanced flagline generation and added connections to the mall, cafรฉ, embassy, bank, and clock tower. [*] Added flaglines to grand theatre, hospital, palace wall tower, messenger's guild, stone gate, bakery, inn, horizontal gate, and diagonal gate. [*] Fixed issue where destroying buildings wouldn't destroy flaglines. [*] Flaglines now spawn over longer distances (2 tiles). [*] Added birds to messenger's guild and musical notes to musical garden. [*] Fixed messenger's guild not having decoration and windows. [*] Fixed hospital and messenger's guild not tinting on hover. [*] Fixed hanging cloth not moving on hospital. [*] Fixed maiden's fountain not tinting on hover (water) and its particle system not stopping on pause. [*] Fixed mall placement arrows. [*] Updated and improved embassy and hospital decorations. [*] Fixed water not receiving shadows. [*] Fixed bob encounter trunk not affected by cloud shadows. [*] Fixed horizontal palace gate not having windows material. [*] Fixed grass respawning on stone gate and wood gate. [*] Fixed Ferris wheel appearing pure white during winter. [*] Fixed harvest guild not being covered in snow during winter. [*] Added decoration to windmill and forester. [*] Fixed bread dough in bakery using wrong material. [*] Fixed issue where relocating buildings didn't destroy or respawn flaglines. [*] Fixed low-quality/black forester nets not visible from inside. [*] Fixed butterflies and town well particle systems not stopping on pause. [*] Harvest guild can now be upgraded using crops and tulips. [*] Build bar now closes with ESC. [*] Fixed UI issues with quests. [*] Territory button now appears during the tutorial upon reaching a small village. [*] Inhabitant overview now highlights workplaces with no workers in red text. [*] Fixed issue where autosave would save the building currently being placed. [*] Fixed issue where carousel UI would show wrong information. [*] Palace can no longer be destroyed with the mass destroy tool. [*] Fixed issue where mission rewards for new fablings weren't shown. [*] After reaching a small town, commoners can still be accepted even if population decreases. [*] Fixed issue where missions couldn't be started with just one swordsman. [*] Fixed mission nobility rewards not displaying everywhere. [*] Fixed several localization issues. [*] All ministry buffs now show current bonus values. [*] Fixed Ferris wheel and some building parts showing as constructed before completion. [*] Fixed prismatic liquid parts would be visible before construction completes and not using the correct construction poles mesh [*] Fixed cliffs appearing red. [*] Cobblestone roads now connect to terracotta ones, and vice versa. [*] Fixed fog shader noise axis. [*] Added support for smoke color changes during seasons. [*] Added smoke to bakery, embassy, bank, and hospital. [*] Fixed smoke on town houses. [*] Fixed issue where soldiers would resurrect underneath the map; soldiers lost due to this in previous saves should be restored. [*] Fixed issue where missions couldn't be started with only a hero. [*] Fixed issue where Arena of Trials could load as incomplete. [*] Fixed issue where the camera couldn't zoom in fully at random times. [*] Fixed issue where group units didn't die when they should. [*] Fixed issue where units could be attacked while on missions in specific scenarios. [*] Fixed issue with Giovanni's third date events. [*] Fixed issue with upgrading wooden gates. [*] Fixed issue with trolls not loading properly. [*] Saves prior to 1.0 can now court Farrah and Sir Payne. [*] Eric Jr. can no longer spawn (until his issue is fixed). [*] Mystic mine now behaves as intended when closing/opening. [/list] [h2]Optimizations[/h2] [list] [*] Fixed potential flaglines mesh leak. [*] Optimized particle systems handling during pause. [/list] [h2]Balancing[/h2] [list] [*] Increased marketplace storage capacity and reduced upkeep requirements. [/list] Thank you for your support! 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